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Flauer [41]
3 years ago
10

Evidence left behind by participants or observers is an example of what kind of resource?

Computers and Technology
2 answers:
Natasha2012 [34]3 years ago
6 0
The answer should be D
Rus_ich [418]3 years ago
4 0

Answer:

Option (B)

Explanation:

Primary sources are usually defined as those initial pieces of evidence that are left behind by any observer or participant. This may be letters, diaries, documents, biological as well as audio or visual recordings. These are made in the past.

These sources are highly useful and help in carrying out an investigation and reach the conclusion or to find the criminal. These are most useful in solving crime scenes.

Thus, the correct answer is option (B).

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Explanation:

Assuming that the "Memo" being mentioned is a Microsoft Access memo field, it can hold up to 64,000 characters, even in the more recent version of the application where the "Memo" is now know as the "Long Text" field.

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The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

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The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

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inna [77]

Answer:

This would all depend on what kind of video games you are talking about, most people would say that playing on you phone is like playing a game on a console or a PC.  

most kids do play on these three things, so I'm going to go with answer choice C.

Explanation:

Reason why is because just like there are many who play, there are many who don't. I being one who prefers to read would like to make it known that not all teens do play video games, and that there are plenty of those who would rather do something productive.

7 0
3 years ago
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