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Pani-rosa [81]
3 years ago
15

The purple arrow shows speed and direction of the ball. This arrow is called what?

Physics
2 answers:
valina [46]3 years ago
6 0
Vector I'm pretty certain
Lapatulllka [165]3 years ago
5 0

The arrow is called vector

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The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
2 years ago
Violet light of wavelength 405 nm ejects electrons with a maximum kinetic energy of 0.890 eV from a certain metal. What is the b
AleksandrR [38]

Answer:

  Ф = 2.179 eV

Explanation:

This exercise has electrons ejected from a metal, which is why it is an exercise on the photoelectric effect, which is explained assuming the existence of energy quanta called photons that behave like particles.

            E = K + Ф

the energy of the photons is given by the Planck relation

            E = h f

we substitute

           h f = K + Ф

           Ф= hf - K

the speed of light is related to wavelength and frequency

            c = λ f

            f = c /λ

            Φ = \frac{hc}{\lambda } - K

let's reduce the energy to the SI system

            K = 0.890 eV (1.6 10⁻¹⁹ J / 1eV) = 1.424 10⁻¹⁹ J

calculate

           Ф = 6.63 10⁻³⁴ 3 10⁸/405 10⁻⁹  -1.424 10⁻¹⁹

           Ф = 4.911 10⁻¹⁹ - 1.424 10⁻¹⁹

           Ф = 3.4571 10⁻¹⁹ J

         

we reduce to eV

           Ф = 3.4871 10⁻¹⁹ J (1 eV / 1.6 10⁻¹⁹ J)

           Ф = 2.179 eV

4 0
2 years ago
The figure below shows two forces A=15 N and B=5 N acting on an object. What is the
alexandr1967 [171]

Answer:

18.03 N

Explanation:

From the fiqure below,

Using parallelogram law of vector

R² = 15²+5²-2×5×15cos(180-60)

R² = 225+25-150cos120°

R² = 250-150(-0.5)

R² = 250+75

R² = 325

R = √325

R = 18.03 N

Hence the resultant force of the object is 18.03 N

7 0
3 years ago
The center of the Hubble space telescope is 6940 km from Earth’s center. If the gravitational force between Earth and the telesc
Law Incorporation [45]
The gravitational force between two objects is given by:
F=G \frac{m_1 m_2}{r^2}
where
G is the gravitational constant
m1 and m2 are the masses of the two objects
r is the separation between the two objects

The distance of the telescope from the Earth's center is r=6940 km=6.94 \cdot 10^6 m, the gravitational force is F=9.21 \cdot 10^4 N and the mass of the Earth is m_1=5.98 \cdot 10^{24} kg, therefore we can rearrange the previous equation to find m2, the mass of the telescope:
m_2 =  \frac{Fr^2}{Gm_1}= \frac{(9.21 \cdot 10^4 N)(6.94\cdot 10^6)^2}{(6.67\cdot 10^{-11})(5.98\cdot 10^{24})} =11121 kg
6 0
3 years ago
Read 2 more answers
1.) I’m bored, so I decide to play catch by myself. I throw a 1.5kg ball in the air at 25 m/s. How long do I have to wait to cat
navik [9.2K]

Answer:

technically yes

Explanation:

with a gun depending on how fast it shoots so when you fire at something you shoot in front of it a little bit so you hit it but a plane that fast you shoot like 100 feet infront of it...

4 0
3 years ago
Read 2 more answers
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