Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Ф = 2.179 eV
Explanation:
This exercise has electrons ejected from a metal, which is why it is an exercise on the photoelectric effect, which is explained assuming the existence of energy quanta called photons that behave like particles.
E = K + Ф
the energy of the photons is given by the Planck relation
E = h f
we substitute
h f = K + Ф
Ф= hf - K
the speed of light is related to wavelength and frequency
c = λ f
f = c /λ
Φ =
let's reduce the energy to the SI system
K = 0.890 eV (1.6 10⁻¹⁹ J / 1eV) = 1.424 10⁻¹⁹ J
calculate
Ф = 6.63 10⁻³⁴ 3 10⁸/405 10⁻⁹ -1.424 10⁻¹⁹
Ф = 4.911 10⁻¹⁹ - 1.424 10⁻¹⁹
Ф = 3.4571 10⁻¹⁹ J
we reduce to eV
Ф = 3.4871 10⁻¹⁹ J (1 eV / 1.6 10⁻¹⁹ J)
Ф = 2.179 eV
Answer:
18.03 N
Explanation:
From the fiqure below,
Using parallelogram law of vector
R² = 15²+5²-2×5×15cos(180-60)
R² = 225+25-150cos120°
R² = 250-150(-0.5)
R² = 250+75
R² = 325
R = √325
R = 18.03 N
Hence the resultant force of the object is 18.03 N
The gravitational force between two objects is given by:

where
G is the gravitational constant
m1 and m2 are the masses of the two objects
r is the separation between the two objects
The distance of the telescope from the Earth's center is

, the gravitational force is

and the mass of the Earth is

, therefore we can rearrange the previous equation to find m2, the mass of the telescope:
Answer:
technically yes
Explanation:
with a gun depending on how fast it shoots so when you fire at something you shoot in front of it a little bit so you hit it but a plane that fast you shoot like 100 feet infront of it...