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daser333 [38]
3 years ago
8

Ming is building an inexpensive computer to use for her online classes, and needs to purchase Windows. What is the most cost-eff

ective way Ming can purchase and activate a selected version of Windows?
Computers and Technology
1 answer:
kodGreya [7K]3 years ago
5 0

The correct answer is; She can purchase OEM codes from e-commerce sites such as Amazon or eBay.

Further Explanation:

There are some sites where OEM codes cost around 110$ or higher. it will depend on which edition of Windows she plans on purchasing. The official Microsoft website sells the codes for much higher than other e-commerce sites.

There is some ways to get the older Windows for free online using a software key from a previous purchase from a friend or one you have purchased in the past. There is also a free trial that can be used for 7 days and possibly 30 days.

Learn more about Windows at brainly.com/question/1705478

#LearnwithBrainly

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Susan is in charge of the inventory reports for her company. She will need to find specific inventory items as well as project i
kati45 [8]

Answer:

FALSE.

Explanation:

Susan remains in control of the corporation's stock statements. this would have to identify different product products and raise production costs for the plant. to keep comfortable, build a spreadsheet then select the Research Software of the following application.

She has to use that search feature to locate the identical similarity to such the product object, such that the range lookup value is set to FALSE.

7 0
3 years ago
For this lab you will write a class to create a user-defined type called Shapes to represent different shapes, their perimeters
maw [93]
<h2>Answer:</h2>

<u />

========= Shape.java  ===========

//import the Scanner class

import java.util.Scanner;

public class Shape{

   //required fields

  private String shape;

   private double area;

   private double perimeter;

   //default constructor

  public Shape(){

       this.shape = "unknown";

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //constructor with one parameter

   public Shape(String shape){

       this.setShape(shape);

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //accessors and mutators

  public void setShape(String shape){

       this.shape = shape;

   }

  public String getShape(){

       return this.shape;

   }

   public double getPerimeter(){

       return this.perimeter;

   }

  public double getArea(){

       return this.area;

   }

  public void setPerimeter(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.perimeter = 2 * 3.142 * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.perimeter = 2 * (width + height);

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.perimeter = 4 * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

   }

   public void setArea(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.area = 3.142 * radius * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.area = width * height;

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.area = height * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

   }

   //Own methods

   //1. Method to show the properties of a shape

   public void showProperties(){

       System.out.println();

       System.out.println("The properties of the shape are");

       System.out.println("Shape : " + this.getShape());

       System.out.println("Perimeter : " + this.getPerimeter());

       System.out.println("Area : " + this.getArea());

   

   }

   //2. Method to find and show the difference between the area and perimeter of a shape

   public void getDifference(){

       double diff = this.getArea() - this.getPerimeter();

       System.out.println();

       System.out.println("The difference is " + diff);

   }

}

========= ShapeTest.java  ===========

import java.util.Scanner;

public class ShapeTest {

   public static void main(String [] args){

       Scanner scanner = new Scanner(System.in);

       // create an unknown shape

       Shape shape_unknown = new Shape();

       //get the shape

       System.out.println("The shape is " + shape_unknown.getShape());

       //set the area

       shape_unknown.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_unknown.getArea());

       //set the perimeter

       shape_unknown.setPerimeter(scanner);

       //get the perimeter

       System.out.println("The perimeter is " + shape_unknown.getPerimeter());

       // create another shape - circle

       Shape shape_circle = new Shape("circle");

       //set the area

       shape_circle.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_circle.getArea());

       //set the perimeter

       shape_circle.setPerimeter(scanner);

       //get the area

       System.out.println("The perimeter is " + shape_circle.getArea());

       //get the properties

       shape_circle.showProperties();

       //get the difference between area and perimeter

       shape_circle.getDifference();

   }

}

<h2>Sample output:</h2>

The shape is unknown

You must define a shape first before calculating area

The area is 0.0

You must define a shape first before calculating perimeter

The perimeter is 0.0

Enter the radius of the circle

>> 12

The area is 452.448

Enter the radius of the circle

>> 12

The perimeter is 452.448

The properties of the shape are

Shape : circle

Perimeter : 75.408

Area : 452.448

The difference is 377.03999999999996

<h2>Explanation:</h2>

The code above is written in Java. It contains comments explaining important parts of the code. Please go through the code for more explanations. For better formatting, the sample output together with the code files have also been attached to this response.

Download java
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
57aa40cd91dceaa5454e65fc5d209315.png
5 0
3 years ago
What correctly describes the features of the service called kickstarter?
Nikitich [7]

Kickstarter is a crowdfunding platform that offers opportunities for its users to financially invest in projects made by others users. The projects available are incredibly varied in terms of its product category ranging from technological innovations to board games. The platform has been around since 2009. Users who can post projects come from various countries, such as United Kingdom, United States, Spain, and even Hong Kong. To date, Kickstarter has managed to raise more than USD 1 billion for over 250,000 projects.

4 0
4 years ago
Read 2 more answers
Impersonal communication involves _________________. a. sharing personal information b. trying to become friends c. barriers to
Finger [1]

Answer:

hjkl

Explanation:

hjkl

7 0
4 years ago
Objects both in the real world and in object-oriented programming contain ____ and methods.
larisa86 [58]

Objects both in the real world and in object-oriented programming contain <u>attributes</u> and methods.

<h3>What is an attribute?</h3>

In Computer technology, an attribute can be defined as a unique characteristic or quality which primarily describes an entity in a software program.

<h3>What is a method?</h3>

In Computer programming, a method can be defined as a block of executable code (sets of instruction) that are written and used by programmers to break down a given problem into small but manageable fragments (pieces).

This ultimately implies that, methods are typically written and used by programmers to break down any complex problem into simple and manageable fragments (pieces). Also, all modern programming languages comprises several methods that are predefined.

In this context, we can infer and logically deduce that all objects both in the real world and in object-oriented programming generally contain <u>attributes</u> and methods.

Read more on methods here: brainly.com/question/25619349

#SPJ4

6 0
2 years ago
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