Answer:
Range.
Step-by-step explanation:
In Computer programming, a variable can be defined as a placeholder or container for holding a piece of information that can be modified or edited.
Basically, variable stores information which is passed from the location of the method call directly to the method that is called by the program.
For example, they can serve as a model for a function; when used as an input, such as for passing a value to a function and when used as an output, such as for retrieving a value from the same function. Therefore, when you create variables in a function, you can can set the values for their parameters.
Furthermore, the set of all values that a function will return as outputs is called the range of the function.
This ultimately implies that, the range of a function is simply a complete set of possible values that are generated from a dependent variable after a domain has been substituted. Thus, a range is the resulting values from a data set when all the possible input values have been substituted.
Answer:
Using the info you just gave,
Basketball, 8 studentsfootball, 7 studentsSoccer 12 studentsother, 13 students
We can now figure out the percentage of students that did NOT select soccer.
First, you need to add all the students together.
8 + 7 + 12 + 13
You get 40 students all together.
Now, add together the students that DID NOT choose soccer.
7 + 8 + 13 = 29
That means that 28/40 of the students did not choose soccer.
Now, convert that to a percentage.
28/40 = 0.7
To make that into a percentage, multiply by 100
Thus, the percentage of students that did not select soccer is 70%.
Hope this helped!
Answer:
The probability of Sam is 2/5
Step-by-step explanation:
n(e)=2
n(s)=5
Pe=n(e)/n(s)
Pe=2=5