1. Velocity
2. Time
3. Idk
4. Idk
5. D. I think it may be A. but I think D.
Answer:
Following are the answer to this question:
Explanation:
In option (a):
- The principle of Snells informs us that as light travels from the less dense medium to a denser layer, like water to air or a thinner layer of the air to the thicker ones, it bent to usual — an abstract feature that would be on the surface of all objects. Mostly, on the contrary, glow shifts from a denser with a less dense medium. This angle between both the usual and the light conditions rays is referred to as the refractive angle.
- Throughout in scenario, the light from its stars in the upper orbit, the surface area of both the Earth tends to increase because as light flows from the outer atmosphere towards the Earth, it defined above, to a lesser angle.
In option (b):
- Rays of light, that go directly down wouldn't bend, whilst also sun source which joins the upper orbit was reflected light from either a thicker distance and flex to the usual, following roughly the direction of the curve of the earth.
- Throughout the zenith specific position earlier in this thread, astronomical bodies appear throughout the right position while those close to a horizon seem to have been brightest than any of those close to the sky, and please find the attachment of the diagram.
Answer:
c
Explanation:
Friction is caused by how rough and object is, and how much the object weighs, as this causes it to drag more.
The continent of Antartica is located at the bottom of the world. the South Pole is at its center. Antarctica is the coldest and windiest place on earth. It is covered with ice up to 3 miles thick. Very few plants and animals can survive here, but penguins, fish, and seals live on the coast and in the seas. No people live on Antarctica permanently, but scientists and tourists visit.
First off, you need to know the weight of the projectile, lift and drag coefficients something like a high Reynolds number is preferred, then use the gravitational constant of 9.8 meters per second squared those would be a good start to get closer to your goal