(A) the same, by applying styles the same formats are being applied each time.
Answer:
#include <iostream>
using namespace std;
void divide(int numerator, int denominator, int *quotient, int *remainder)
{
*quotient = (int)(numerator / denominator);
*remainder = numerator % denominator;
}
int main()
{
int num = 42, den = 5, quotient=0, remainder=0;
divide(num, den, "ient, &remainder);
return 0;
}
Explanation:
The exercise is for "Call by pointers". This technique is particularly useful when a variable needs to be changed by a function. In our case, the quotient and the remainder. The '&' is passing by address. Since the function is calling a pointer. We need to pass an address. This way, the function will alter the value at the address.
To sum up, in case we hadn't used pointers here, the quotient and remainder that we set to '0' would have remained zero because the function would've made copies of them, altered the copies and then DELETED the copies. When we pass by pointer, the computer goes inside the memory and changes it at the address. No new copies are made. And the value of the variable is updated.
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Answer:
int costOfBusRental;
int maxBusRiders;
int costPerRider;
costPerRider = costOfBusRental/maxBusRiders;
Explanation:
The costPerRider is the total cost of renting the bus (costofBusRental) divided by all the bus users (maxBusRiders). So we declare the three variables to be of type int as required by the question.
Complete Question:
What is a method?
A. An object instantiated from a class
B. An elegant and efficient way of programming
C. A coordinated sequence of instructions that will be carried out when requested
D. Using Alice control structures such as a a "Loop" to shorten code
Answer:
C. A coordinated sequence of instructions that will be carried out when requested
Explanation:
A method also known as function or procedure in other languages is a written set of code with a name and parameter list that can be requested/ called/invoked by typing out its name to carryout its function. A method can be seen as a subprogram which carries out some action on data and most times gives back (returns) a value.
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