Answer:
latency
Explanation:
We could have latency if we want to record with a computer, and then we try to hear that record with the headphone.
This is an audio card's characteristic, this is a time between the input, in this case, Sarah recording, and the output Sarah's headphone.
The computer needs time to process the signal, and for that there is latency, but this depends on more of the operative system and the CPU in your computer than the audio card.
An interpersonal learner prefers to learn through interactions with other people. They learn through use of interpersonal skills and communication. They like to be coached and to coach others. So mentoring and apprenticeship is a good way. Moreover, group activities, like group study and role-play are excellent ways fro interpersonal learners to learn.
Answer:
A) corrective.
B) adaptive.
C) perfective.
Explanation:
Making changes due to an error is corrective, making changes in order to be able to accommodate new methods is adaptive, and changes in strict adherence to regulations must be perfective.
Answer:
Answer is in the provided screenshot.
Explanation:
You are making this more confusing for yourself by doing it like this.
I have added variables at the top of your program for game messages that are repeated - and also simplified the given cases for if the player wins, loses or ties.
I invite you to now make a point tracker that, at the start of each game says: You have "x" points.
And you gain a point for winning, lose a point for losing and nothing happens if you tie.
To add a while loop - simply use the "while" keyword, and anything within the loop will repeat while the given condition is true.