A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
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Answer:
D.netiquette
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Explanation:
Case-sensitivity is inherently faster to parse (albeit only slightly) since it can compare character sequences directly without having to figure out which characters are equivalent to each other. It allows the implementer of a class/library to control how casing is used in the code.
Answer:
struct item
{
float previousCost;
float taxAmount;
float updatedCost;
} itemObject;
void calculation(int cost,int quantity,float tax)
{
struct item *itemPointer=&itemObject;
itemPointer->previousCost=(cost) * (quantity);
itemPointer->taxAmount=itemPointer->previousCost * (tax/100);
itemPointer->updatedCost=itemPointer->previousCost+itemPointer->taxAmount;
}
Explanation:
- Define a structure called item that has 3 properties namely previousCost, taxAmount and updatedCost.
- The calculation function takes in 3 parameters and inside the calculation function, make a pointer object of the item structure.
- Calculate the previous cost by multiplying cost with quantity.
- Calculate the tax amount by multiplying previous cost with (tax / 100).
- Calculate the previous cost by adding previous cost with tax amount.