Answer:
Polymorphism
Explanation:
You can have a basic button class that gets inherited by other classes.
class Button {
function pushButton(){}
}
class ElevatorButton extends Button{};
class BigRedButton extends Button{};
With these new classes, they inherit from the basic button class. They can decide what happens when the method pushButton() is called.
You don't need to worry about what pushButton() actually does, you can just call it if the object is of the type "Button" and you can expect it to work.
Answer:
yes
Explanation:
it provides a design approach to a specific type of problem
Answer:
The statement in Python is:
print("The average pH of citrus fruits is ",avg_citrus_pH)
Java
System.out.print("The average pH of citrus fruits is "+avg_citrus_pH);
C++
cout<<"The average pH of citrus fruits is "<<avg_citrus_pH;
Explanation:
The programming language is not stated; so, I answered the question in 3 languages (Python, Java and C++)
Assume that avg_citrus_pH has been declared and initialized; all you need to do is invoke a print statement and then append the variable
In Python, use print()
In c++, use cout<<
In Java, use System.out.print()
So, the statements are:
Python:
print("The average pH of citrus fruits is ",avg_citrus_pH)
Java
System.out.print("The average pH of citrus fruits is "+avg_citrus_pH);
C++
cout<<"The average pH of citrus fruits is "<<avg_citrus_pH;
Answer:
An output is data that a computer sends. An input device is something you connect to a computer that sends information into the computer. An output device is something you connect to a computer that has information sent to it.
Output is defined as the act of producing something, the amount of something that is produced or the process in which something is delivered. An example of output is the electricity produced by a power plant. An example of output is producing 1,000 cases of a product.