Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
D:f(x) = x2 - 3x -10
Step-by-step explanation:
Perimeter = x + 5x - 2 + 7x - 4
= 13x - 6 meters answer
Since top 3 racers recognized with the same award, answer is 3/12 or 1/4 or .25