The "Save command" saves your changes <u>silently</u> without additional prompts and it uses the same save settings while the "Save As command" <u>reopens</u> the Save screen: True.
What is the Save command?
A Save command can be defined as a type of command associated with the file menu of a software application and it causes a copy of the current file to be created and stored to a specific location on a computer system.
<h3>What is the
Save as command?</h3>
A Save command can be defined as a type of command associated with the file menu of a software application and it causes a copy of the current file to be created and stored to a different location, file name, and/or file type.
In conclusion, the "Save command" saves your changes <u>silently</u> without additional prompts and it uses the same save settings while the "Save As command" <u>reopens</u> the Save screen, so as to enable you make different choices.
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Answer:
All the ports in a hub are in the same collision domain and a hub sends frames from one host to all other hosts in the network. This makes it prone to collision and poor network throughput. Just like a network switch, it uses the CSMA/CD protocol to detect collision in its network.
A network switch reduces its collision domain to just a port and sends frames from one host to another using its mac table as a route. This makes the network very efficient with high throughput. It also uses the CSMA/CD protocol to detect collision
Explanation:
Switches and hubs are used in networking to connect computer devices in a network. A hub is an obsolete device networking that broadcast a frame to all other ports or host in the network except for the send host port. This increases the rate of collision as all the ports in a hub share the same collision domain. A switch is an efficient frame switching device in a network, which uses its MAC table to decide and find a destination host.
CSMA/CD is a collision detection protocol used in a network to detect and prevent a collision. With this protocol, a host is able to listen, wait, send and resend frames to prevent a collision.
Answer:
The answer is "Option b"
Explanation:
In the given code three-class C1, C2, and C3 are declared, in which C2 and C3 extend the class C1. In the next line, C2 and C3 object are created, that is c2 and c3. and in the last line c2 class object holds two-class C2, C1, and one object c3 value, this code will give runtime error because it can't cast object from sibling class, and wrong choices can be defined as follows:
- In option a, It is not correct because it can't cast c3 object into c2 object.
- In option c, It is not correct because it performs multiple casting in nested forms.
- In option d, It is wrong because the statement is not correct.