Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Are you asking if what it would weigh in lbs?
The weight of a 76 kg astronaut on Earth is 750N.
The weight of a 76 kg astronaut on the Moon is 130N.
The weight of a 76 kg astronaut on Mars is 280N.
The mass is the same everywhere, the weight chages with change of location (gravity field). I rounded all answers to two significant figures. Hope this helps.<span>
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Hi,
My best answer would be Gravity. Is it a multiple choice question? Or is it an essay question.