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rosijanka [135]
3 years ago
8

Sean lives 0.5 miles from the store. The store is 0.25 miles from his grandmothers house.sean is going to walktothe store and th

en to his grandmothers house. How far will he walk?
Mathematics
1 answer:
goldfiish [28.3K]3 years ago
5 0

Answer:

0.75

Step-by-step explanation:

<em>if you add  0.25 and 0.5 you get 0.75</em>

<em> 0.25</em>

+0.50

______

0.75

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What is the first step needed to solve (3/4)x-3=-18 ?
inn [45]
First step is Add 3 to both sides
hope it  helps
3 0
3 years ago
Sameera predicted that she would sell 38 blankets, but she actually sold 28 blankets. Which expression would find the percent er
antoniya [11.8K]

Solution: We are given:

Predicted Sales by Sameera =38

Actual Sales by Sameera =28

Now to find the Percent error, we have to use the below formula:

Percent-Error= \frac{|Predicted-value - Actual-value|}{Actual-value} \times 100 \%

                       =\frac{|38-28|}{28} \times 100 \%

                       =\frac{10}{28}\times 100 \%

                       =35.71 \%

Therefore, the percent error is 35.71 \%      

8 0
3 years ago
Read 2 more answers
Mrs. Habib has 46.25 feet of border for a bulletin board for her classroom. the board is 37.5 feet tall and 8.3 feet wide. how m
Luba_88 [7]

Answer:

Mrs. Habib will have 22.25 feet of border left after she puts border around the board.

Step-by-step explanation:

You must find the perimeter of the board and subtract it from the amount of border she has to find how much she will have left after she uses it. The formula for perimeter is P=2(l+w), where l= the length of the board, and w= the width of the board. You will add those together and multiply them by 2 because there are 4 sides to a rectangle. That means this equation will look like:

P=2(8.25+3.75)

Now you can just solve for the perimeter.

P=2(12)

P=24

The perimeter is 24 feet. That means it will take 24 feet of border to cover her board. In order to find out how much she'll have left over, just subtract 24 from the total amount of border she has.

46.25-24=22.25

Therefore Mrs. Habib will have 22.25 feet of border left over after she covers the bulletin board.

7 0
3 years ago
The image of the point (2, 1) under a translation is (5, -3). Find
Yanka [14]

Answer:

The coordinates of the image of the point (6,6) under the same  translation is: (9, 2)

Hence, option C is correct.

Step-by-step explanation:

The image of the point (2, 1) under a translation is (5, -3).

It means when we horizontally move 3 units to the RIGHT i.e. adding 3 units to the x-coordinate and vertically move 4 units DOWN i.e. subtracting 4 units from the y-coordinate of the original point (2, 1), we get the coordinates of the image (5, -3).

Thus,

The rule of translation can be formulated such as:

(x, y) → (x + 3, y - 4)

(2, 1) → (2 + 3, 1 - 4) → (5, -3)

Thus,

Under the same rule of translation, we can determine the coordinates of the image of the point (6,6):

(x, y) → (x + 3, y - 4)

(6, 6) → (6 + 3, 6 - 4) → (9, 2)

Therefore, the coordinates of the image of the point (6,6) under the same  translation is: (9, 2)

Hence, option C is correct.

4 0
3 years ago
) Evaluating a polynomial limit analytically You should have learned by now the process for finding the derivative of a polynomi
wolverine [178]

Answer:

This code or is program to find a given value of derivative of  a polynomial.

Step-by-step explanation:

We know already how to apply or make the procedures mathematically talking so this short program will eventually help you how to find logic.

// libraries

#include <stdio.h>

#include <conio.h>

//use to control floating elements

float poly(float a[], int, float);

//main

int main()

{

// Enter the degree of polynomial equation

float x, a[10], y1;

int deg, i;

printf("Enter the degree of polynomial equation: ");

scanf("%d", &deg);

printf("Ehter the value of x for which the equation is to be evaluated: ");

// Enter the coefficient of x to the power

scanf("%f", &x);

for(i=0; i<=deg; i++)

{

 printf("Enter the coefficient of x to the power %d: ",i);

 scanf("%f",&a[i]);

}

// The value of polynomial equation for the value of x

y1 = poly(a, deg, x);

 

printf("The value of polynomial equation for the value of x = %.2f is: %.2f",x,y1);

 

return 0;

}

/* function for finding the value of polynomial at some value of x */

float poly(float a[], int deg, float x)

{

float p;

int i;

 

p = a[deg];

 

for(i=deg;i>=1;i--)

{

 p = (a[i-1] + x*p);

}

 

return p;

}

8 0
3 years ago
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