Answer:
#include <iostream>
#include <time.h>
#include <string>
using namespace std;
int main(){
srand(time(NULL));
cout<<"Throw dice"<<endl;
int b =0;
int a=0;
a=rand()%6;
b=rand()%6;
for (int i =0;i<1;i++)
{cout<<"dice one: "<<a<<endl;}
for (int i =0;i<1;i++)
{cout<<"dice two: "<<b<<endl;}
if(a>b)
{cout<<"first dice won"<<endl;}
if(b>a)
{cout<<"second dice won"<<endl;}
else{cout<<"they are same"<<endl;
return main();
}
return 0;
}
Explanation:
/*best dice roll game just for you change it as you want but all necessary things are there/*
Disk access is way slower than
memory access. Caching is a technique to improve the disk access time. Block cache is a caching technique which
reduces disk accesses time. Here a
portion of disk is bought to cache for reading and a modified blocks are first
changed in cache but reflected in the disk at one go. On the other hand with write through caching
each modified block is written to cache and at the same time it is written to
the disk. Write- through caching
requires more disk I/O so they can have a negative effect on the performance.
Answer:
dataFile << salary;
Explanation:
To write salary to a file (payroll.dat) using ofstream, you make use of the following instruction:
<em>ofstream dataFile;
</em>
<em>myfile.open ("payroll.dat");
</em>
<em>myfile <<salary;
</em>
<em>myfile.close();</em>
<em />
This line creates an instance of ofstream
<em>ofstream dataFile;
</em>
This line opens the file payroll.dat
<em>myfile.open ("payroll.dat");
</em>
This is where the exact instruction in the question is done. This writes the value of salary to payroll.dat
<em>myfile <<salary;
</em>
This closes the opened file
<em>myfile.close();</em>
<em />
<em />
Answer:
A class is an instance of its object
Explanation:
Answer:
"A moving picture is an illusion that makes a still photo seem to move. The basic principal behind motion pictures is the fast transition between one picture to the next, almost creating a seamless transition. A flip-book is a good example of this. Another example would be film used for old movies. The film contains negatives of an image which when light is shined through creates a "shadow" of the image. If you quickly transition the film from one image to the next you end up a motion picture."
Explanation: