We performed the following operations:
![f(x)=\sqrt[3]{x}\mapsto g(x)=2\sqrt[3]{x}=2f(x)](https://tex.z-dn.net/?f=f%28x%29%3D%5Csqrt%5B3%5D%7Bx%7D%5Cmapsto%20g%28x%29%3D2%5Csqrt%5B3%5D%7Bx%7D%3D2f%28x%29)
If you multiply the parent function by a constant, you get a vertical stretch if the constant is greater than 1, a vertical compression if the constant is between 0 and 1. In this case the constant is 2, so we have a vertical stretch.
![g(x)=2\sqrt[3]{x}\mapsto h(x)=-2\sqrt[3]{x}=-g(x)](https://tex.z-dn.net/?f=g%28x%29%3D2%5Csqrt%5B3%5D%7Bx%7D%5Cmapsto%20h%28x%29%3D-2%5Csqrt%5B3%5D%7Bx%7D%3D-g%28x%29)
If you change the sign of a function, you reflect its graph across the x axis.
![h(x)=-2\sqrt[3]{x}\mapsto m(x)=-2\sqrt[3]{x}-1=h(x)-1](https://tex.z-dn.net/?f=h%28x%29%3D-2%5Csqrt%5B3%5D%7Bx%7D%5Cmapsto%20m%28x%29%3D-2%5Csqrt%5B3%5D%7Bx%7D-1%3Dh%28x%29-1)
If you add a constant to a function, you translate its graph vertically. If the constant is positive, you translate upwards, otherwise you translate downwards. In this case, the constant is -1, so you translate 1 unit down.
Answer:

Step-by-step explanation:
in this case we have a right angled triangle, whenever you see this triangle think of the TRIG RATIOS * sin, cos & tan* but if it was another triangle besides right angled triangle you use SINE RULE OR COSINE RULE
SOLUTION

Answer: 
<u>Step-by-step explanation:</u>
The probability of NOT getting a 4 means the probability of getting a 1, 2, 3, 5, or 6 which is 5 out of 6 = 
The probability of getting a 4 is 1 out of 6 = 
The probability of getting a 4 only on the last roll is:
NOT 4 and NOT 4 and NOT 4 and Yes 4
x
x
x
= 
40% of 3.75 is 1.50
3.75x.4=1.5
Answer:
6,625.5
Step-by-step explanation: