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Karolina [17]
3 years ago
14

Create a class named Tile that represents Scrabble tiles. The instance variables should include a String named letter and an int

eger named value. Write a constructor that takes parameters named letter and value and initializes the instance variables. Write a method named printTile that takes a Tile object as a parameter and displays the instance variables (letter and value) in a reader-friendly format. Using a Driver class create a Tile object with the letter Z and the value 10, and then uses printTile to display the state of the object. Create getters and setters for each of the attributes.

Computers and Technology
1 answer:
katrin [286]3 years ago
5 0

Answer:

Here is the Tile class:

class Tile {   //class name  

// declare private data members of Tile class

  private int value;  //int type variable to hold the integer

  private String letter;     //String type variable to hold the letter

  public void setValue(int value){  //mutator method to set the integer value

       this.value = value;    }

   public void setLetter(String letter){   //mutator method to set the letter

       this.letter = letter;    }

   public int getValue()   //accessor method to access or get the value

     {return value;}  //returns the current integer value

   

   public String getLetter()   //accessor method to access or get the letter

      {return letter;}     //returns the current string value

   

   public Tile(String letter, int value){   //constructor that takes parameters named letter and value

     setValue(value);  //uses setValue method to set the value of value field

     setLetter(letter);   }  }  //uses setValue method to set the value of letter field

/* you can also use the following two statements inside constructor to initializes the variables:

this.letter = letter;

this.value = value; */

Explanation:

Here is the driver class named Main:

public class Main{  //class name

public static void main(String[] args) { //start of main method  

           Tile tile = new Tile("Z", 10); //creates object of Tile class named tile and calls Tile constructor to initialize the instance variables  

       printTile(tile); } //calls printTile method by passing Tile object as a parameter

public static void printTile(Tile tile) { //method to displays the instance variables (letter and value) in a reader-friendly format

 System.out.println("The tile " + tile.getLetter() + " has the score of " + tile.getValue()); }  } //displays the string letter and integer value using getLetter() method to get the letter and getValue method to get the value

The screenshot of the output is attached.

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Explanation:

#include <iostream>

using namespace std;

void instructions ( );

void input (int& number_of_cards, char& card_value1, char& card_value2, char& card_value3, char& card_value4, char& card_value5);

int calculate_hand (int& number_of_cards, char& card_value1, char& card_value2, char& card_value3, char& card_value4, char& card_value5);

void output_result ( );

int main ( )

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char yes;

int number_of_cards;

char card_value1;

char card_value2;

char card_value3;

char card_value4;

char card_value5;

instructions ( );

do{

input (number_of_cards, card_value1, card_value2, card_value3, card_value4, card_value5);

cout << "Again? (y/n)" << endl;

cin >> yes;

cout << endl;

}while (yes == 'Y' || yes == 'y');

system ("Pause");

return 0;

}

void instructions ( )

{

cout << "This program scores a blackjack hand. The user is asked how many cards" << endl;

cout << "he or she has, and the card values. This program will then output the user's" << endl;

cout << "scores. The output will be either: a number between 2 and 21, or the word BUSTED" << endl << endl;

cout << "The values of the cards should be inputted as the following: input the numbers" << endl;

cout << "2-9 just as inputting regular numbers, for the number 10 input 't', for jack" << endl;

cout << "input 'j' for queen input 'q', for king input 'k', and for ace input 'a'" << endl << endl;

}

void input (int& number_of_cards, char& card_value1, char& card_value2, char& card_value3, char& card_value4, char& card_value5)

{

cout << "Please input the number of cards in your hand (either 2, 3, 4, or 5)" << endl;

cin >> number_of_cards;

cout << endl;

if (number_of_cards == 2)

{

cout << "Please input the value of the first card: " << endl;

cin >> card_value1;

cout << "Please input the value of the second card: " << endl;

cin >> card_value2;

cout << endl << endl;

}

else if (number_of_cards == 3)

{

cout << "Please input the value of the first card: " << endl;

cin >> card_value1;

cout << "Please input the value of the second card: " << endl;

cin >> card_value2;

cout << "Please input the value of the third card: " << endl;

cin >> card_value3;

cout << endl << endl;

}

else if (number_of_cards == 4)

{

cout << "Please input the value of the first card: " << endl;

cin >> card_value1;

cout << "Please input the value of the second card: " << endl;

cin >> card_value2;

cout << "Please input the value of the third card: " << endl;

cin >> card_value3;

cout << "Please input the value of the fourth card: " << endl;

cin >> card_value4;

cout << endl << endl;

}

else if (number_of_cards == 5)

{

cout << "Please input the value of the first card: " << endl;

cin >> card_value1;

cout << "Please input the value of the second card: " << endl;

cin >> card_value2;

cout << "Please input the value of the third card: " << endl;

cin >> card_value3;

cout << "Please input the value of the fourth card: " << endl;

cin >> card_value4;

cout << "Please input the value of the fifth card: " << endl;

cin >> card_value5;

cout << endl << endl;

}

}

int calculate_hand (int& number_of_cards, char& card_value1, char& card_value2, char& card_value3, char& card_value4, char& card_value5)

{

}

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