Answer:
8
Step-by-step explanation:
This one is similar to the other one done with graphs , the only difference is we have equations instead of graphs.
Like the other one, we want to find f(2) and whatever that equals we plug into g(x) to find g(f(2))
So first lets find f(2)
f(x) = x - 4
f(2) = 2 - 4
f(2) = -2
g(f(2)) , f(2) = -2 , g(-2)
now lets find g(-2)
g(x) = -2x + 4
g(-2) = -2(-2) + 4
multiply -2 and -2 to get 4
g(-2) = 4 + 4
add 4 and 4 to get 8
g(-2) = 8
We can conclude that g(f(2)) = 8
Step-by-step explanation:
The sample space of a random experiment is the collection of all possible outcomes. An event associated with a random experiment is a subset of the sample space. The probability of any outcome is a number between 0 and 1. The probabilities of all the outcomes add up to 1.
To find area so l x w x h
Answer:
3. = 32 4. = 54 min
Step-by-step explanation:
Answer:
Suppose we roll a six-sided number cube. Rolling a number cube is an example of an experiment, or an activity with an observable result. The numbers on the cube are possible results, or outcomes, of this experiment. The set of all possible outcomes of an experiment is called the sample space of the experiment. The sample space for this experiment is \displaystyle \left\{1,2,3,4,5,6\right\}{1,2,3,4,5,6}. An event is any subset of a sample space.
The likelihood of an event is known as probability. The probability of an event \displaystyle pp is a number that always satisfies \displaystyle 0\le p\le 10≤p≤1, where 0 indicates an impossible event and 1 indicates a certain event. A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. For instance, if there is a 1% chance of winning a raffle and a 99% chance of losing the raffle, a probability model would look much like the table below.
Outcome Probability
Winning the raffle 1%
Losing the raffle 99%
The sum of the probabilities listed in a probability model must equal 1, or 100%.