<span>Shading.
When light hits an opaque surface some is absorbed, the rest is reflected, The reflected light is called shading. Reflection is not simple and varies with material.
The surface’s structure defines the details of reflection. Variations produce anything from bright specular reflection</span>
Answer:
v₂ = 306.12 m/s
Explanation:
We know that the volume flow rate of the water or any in-compressible liquid remains constant throughout motion. Therefore, from continuity equation, we know that:
A₁v₁ = A₂v₂
where,
A₁ = Area of entrance pipe = πd₁²/4 = π(0.016 m)²/4 = 0.0002 m²
v₁ = entrance velocity = 3 m/s
A₂ = Area of nozzle = πd₂²/4 = π(0.005 m)²/4 = 0.0000196 m²
v₂ = exit velocity = ?
Therefore,
(0.0002 m²)(3 m/s) = (0.0000196 m²)v₂
v₂ = (0.006 m³/s)/(0.0000196 m²)
<u>v₂ = 306.12 m/s</u>
Answer: P= mad/t or P=w/t so P= 300/6= 50 W
Answer:
Explanation:
Parameters given:
Mass of Puck 1, m = 1 kg
Mass of Puck 2, M = 1 kg
Initial velocity of Puck 1, u = 20 m/s
Initial velocity of Puck 2, U = 0 m/s
Final velocity of Puck 1, v = 5 m/s
Since we are told that momentum is conserved, we apply the principle of conservation of momentum:
Total initial momentum of the system = Total final momentum of the system
mu + MU = mv + MV
(1 * 20) + (1 * 0) = (1 * 5) + (1 * V)
20 = 5 + V
V = 20 - 5 = 15 m/s
Puck 2 moves with a velocity of 15 m/s