Answer:
The various game types can be like board, video and card games. As far as educational video games are concerned they are made to explain to us some of the subjects which can be specific, as well as to teach a certain set of skills like role-playing. They are the interactive play that can help us learn the rules, goals, techniques to solve the problems. adaptation quality, as well as interactions, and all of these are being narrated in the form of a story. You should know that each game is a story in reality, and always. One can think of many such games, and like action games based on the military helps us learn how to fight a war.
Explanation:
Please check the answer.
Answer: TDMA(Time division multiple access)
Explanation: Time-division multiple access is the method that is used by GSM(Global system for mobile communication) usually for the separation process of the data.It is a way in which a same frequency is shared by different time slots of signal.It has high flexibility and so thus is helpful for the GSM network and provides easy services of division.It divides the data according to the time period slots in a GSM network.
Answer:
C++.
Explanation:
#include <iostream>
#include <string>
using namespace std;
////////////////////////////////////////////////////////////
class Television {
string brand;
float screen_size;
bool powerOn;
int volume;
int channel;
public:
// Comments
Television(string brand, int screen_size) {
this->brand = brand;
this->screen_size = screen_size;
powerOn = false;
volume = 20;
channel = 2;
}
//////////////////////////////////////////
// Comments
int getVolume() {
return volume;
}
// Comments
int getChannel() {
return channel;
}
// Comments
string getManufacturer() {
return brand;
}
// Comments
float getScreenSize() {
screen_size;
}
///////////////////////////////////////////
// Comments
void setChannel(int channel) {
this->channel = channel;
}
// Comments
void power() {
if (!powerOn)
powerOn = !powerOn;
}
// Comments
void increaseVolume() {
volume = volume + 1;
}
// Comments
void decreseVolume() {
volume = volume - 1;
}
};