Disaster recovery type of element addresses the recovery of critical information technology (it) assets, including systems, applications, databases, storage and network assets.
<h3>What is disaster recovery plan in information technology?</h3>
A disaster recovery plan (DRP) is a formal document produced by an organization that contains explicit instructions on how to respond to unplanned happenings such as natural disasters, power outages, cyber-attacks and any other disruptive events.
<h3>What is a disaster recovery plan and why is it important to the organization?</h3>
A disaster recovery plan describes procedures for resuming work quickly and reducing interruptions in the aftermath of a disaster. It is an important part of the business continuity plan and it allows for sufficient IT recovery and the precluding of data loss.
To learn more about Disaster recovery, refer
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idk good luck man idek if this is a question but if it is just go with c or b
In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
- var today = new Date();
- var dateComp = [];
- dateComp[0] = today.getDate();
- dateComp[1] = today.getMonth();
- dateComp[2] = today.getFullYear();
-
- switch(dateComp[1]){
- case 0:
- console.log("Jan " + dateComp[0] + "," + dateComp[2])
- break;
- case 1:
- console.log("Feb " + dateComp[0] + "," + dateComp[2])
- break;
- case 2:
- console.log("Mar " + dateComp[0] + "," + dateComp[2])
- break;
- case 3:
- console.log("Apr " + dateComp[0] + "," + dateComp[2])
- break;
- case 4:
- console.log("May " + dateComp[0] + "," + dateComp[2])
- break;
- case 5:
- console.log("Jun " + dateComp[0] + "," + dateComp[2])
- break;
- case 6:
- console.log("Jul " + dateComp[0] + "," + dateComp[2])
- break;
- case 7:
- console.log("Aug " + dateComp[0] + "," + dateComp[2])
- break;
- case 8:
- console.log("Sept " + dateComp[0] + "," + dateComp[2])
- break;
- case 9:
- console.log("Oct " + dateComp[0] + "," + dateComp[2])
- break;
- case 10:
- console.log("Nov " + dateComp[0] + "," + dateComp[2])
- break;
- case 11:
- console.log("Dec " + dateComp[0] + "," + dateComp[2])
- break;
- }
Explanation:
The solution code is written in JavaScript.
Firstly, create a Date object (Line 1). The date object will automatically capture the current date and time.
Next create an array dateComp to hold the day, month and year (Line 3 -5). We use the getDate method to get current day, getMonth method for current month and getFullYear method for current year.
This is important to note that the getMonth method will return the value range from 0 - 11 with the Jan is represented as 0, Feb is 1 and so forth. Presume we intend to display the date using the format "month day, year", we can create a switch structure to check the month value which is range from 0 to 11. If month value is 0, generate string Jan + current day + "," + current year. We generate the date string based on different switch cases (7 - 44). We shall see the output similar to the date string as shown below:
Apr 12,2020