Answer:
D
Explanation:
he describes as he writes them down
IMA = Ideal Mechanical Advantage
First class lever = > F1 * x2 = F2 * x1
Where F1 is the force applied to beat F2. The distance from F1 and the pivot is x1 and the distance from F2 and the pivot is x2
=> F1/F2 = x1 /x2
IMA = F1/F2 = x1/x2
Now you can see the effects of changing F1, F2, x1 and x2.
If you decrease the lengt X1 between the applied effort (F1) and the pivot, IMA decreases.
If you increase the length X1 between the applied effort (F1) and the pivot, IMA increases.
If you decrease the applied effort (F1) and increase the distance between it and the pivot (X1) the new IMA may incrase or decrase depending on the ratio of the changes.
If you decrease the applied effort (F1) and decrease the distance between it and the pivot (X1) IMA will decrease.
Answer: Increase the length between the applied effort and the pivot.
The given velocity is 465 m/s.
Part a.

Answer: 1674 km/h
Part b.

Answer: 40,176 km/day.
B - A theory seems to be the closest
Explanation:
Video games are developed around a structure that is unique from your usual media, where there is a sense purpose in mind when playing a game, as decided by the player, and it allows them to explore creative options in order to solve scenarios, depending on the genre. In the use of phones, internet, or computers, this structure is more rare and diverse from video games, which does not lean more toward a creative purpose to build from. That idea gives people the inspiration and discover skills they never knew they even had.