Answer:
yes I agree with you
Explanation:
I have been keyboarding for the past 7 hours.
Alternative 1:A small D-cache with a hit rate of 94% and a hit access time of 1 cycle (assume that no additional cycles on top of the baseline CPI are added to the execution on a cache hit in this case).Alternative 2: A larger D-cache with a hit rate of 98% and the hit access time of 2 cycles (assume that every memory instruction that hits into the cache adds one additional cycle on top of the baseline CPI). a)[10%] Estimate the CPI metric for both of these designs and determine which of these two designsprovides better performance. Explain your answers!CPI = # Cycles / # InsnLet X = # InsnCPI = # Cycles / XAlternative 1:# Cycles = 0.50*X*2 + 0.50*X(0.94*2 + 0.06*150)CPI= 0.50*X*2 + 0.50*X(0.94*2 + 0.06*150) / X1= X(0.50*2 + 0.50(0.94*2 + 0.06*150) ) / X= 0.50*2 + 0.50(0.94*2 + 0.06*150)= 6.44Alternative 2:# Cycles = 0.50*X*2 + 0.50*X(0.98*(2+1) + 0.02*150)CPI= 0.50*X*2 + 0.50*X(0.98*(2+1) + 0.02*150) / X2= X(0.50*2 + 0.50(0.98*(2+1) + 0.02*150)) / X= 0.50*2 + 0.50(0.98*(2+1) + 0.02*150)= 3.97Alternative 2 has a lower CPI, therefore Alternative 2 provides better performance.
This gap between user-designer communications <span>can cause a good project to go bad i</span>f the user is not able to process what is required to be fixed in order for the project to run smoothly. The user may have one way of fixing something while the designer has another. In this case, the designer understands how the project fully works while the user does not and this may end up compromising the whole project.
The law that “designers are not users” and “users are not designers” should always be followed.
Shutter speed<span> is </span>generally measured<span> by the scientific symbol “s”. The </span>measurement means<span> that the </span>measurements<span> in "s" is the reciprocal of the number when the denominator is put on the numerator side instead. ... Aperture is </span>measured<span> by f's.</span>