Answer:
The code is witten in Java and given in the explanation section.
Using a Scanner object we receive a the user's input and with the System.out.println we output the variable
Explanation:
import java.util.Scanner;
public class VariableOutput{
public static void main (String [] args){
Scanner input = new Scanner(System.in);
System.out.println("Enter an Integer 15 or 40");
int numObjects = input.nextInt();
System.out.println("You entered the number "+numObjects);
}
}
The value of result of the code segment is executed is known to be 4.
<h3>Why is the value of the code segment so?</h3>
When the result of is not executed because the condition is said to be false and also when there is a false condition is, the else statement will be said to be true
Therefore, result = result + 2; -> result is brought up by 2 to bring about 4 and as such, the value of result of the code segment is executed is known to be 4.
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Answer:
The space bar is an astronauts favorite key
Answer:
Option(c) is the correct answer for the given question.
Explanation:
The method variable overrides the class variable name with same name The method variable overrides of the class variable name .
Following are the example in java language
public class Main
{
int b=90; // class varaible or instance varaible
void sum()
{
int b=34; // method having same name as class varaible name
b=b+10;
System.out.println(b); // display b
}
public static void main(String[] args) // main method
{
Main ob=new Main(); // craete object
ob.sum(); // calling method sum
}
}
Output:
44
In this we declared a variable 'b' as int type in class and override this variable in sum() function it means same variable name is declared in function sum() .
acquiesces ,destroys,alters are the wrong for the given question.
So overrides is the correct answer
<h3>What is a Finite automata?</h3>
A finite state machine (FSM) or finite state automaton (FSA), or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM may change from one state to another in response to some input; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types - deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic machine.
With that being said, the DFA is equivalent to the expression 10(0+11)0*1 The expression that you've specified requires at least three 1 to be accepted. Breaking it down into parts.
<h3>Writting the automata:</h3>
<em>S0: 1 => S1 ; 1 </em>
<em>S0: 0 => error ; 0 </em>
<em>S1: 0 => S1 ; 10+ </em>
<em>S1: 0 => S2 ; 10(0 </em>
<em>S2: 0 => S2 </em>
<em>S2: 1 => S3 </em>
<em>S3: 1 => S4 </em>
<em>S4: 0 => S4 </em>
<em>S4: 1 => S5 </em>
<em>S5: 1 => S6 (final state) </em>
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