Answer:
c. let v = silo.volume();
Explanation:
When you create and initialize a new object you pass through that object's class constructor. The constructor is in charge of initializing all the necessary variables for that class including radius and height. Once you save the object in a specific variable (silo) you need to call the class methods through that variable, using the '.' command. Therefore, in this scenario, in order to call the volume() method you would need to call it from the silo object and save it to the v variable, using the following statement.
let v = silo.volume();
Voyager
Shortly after the Pioneers made their flybys, the Voyager1 and Voyager 2 probes followed. They made many important discoveries aboutJupiter and Saturn, including rings around Jupiter and the presence ofvolcanism on Jupiter's moon, Io. Voyager went on to make the first flybys ofUranus, where it discovered 10 new moons, and Neptune, where it found thatNeptune actually weighs less than astronomers thought. Both Voyager crafts have enough power to keep transmitting radio signals until at least 2025, and are now exploring the very edge of the solar system and beginning of interstellar space. Voyager 2 is currently the farthest man-made object from Earth, at more than a hundred times the distance from the Earth to the sun, and more than twice as far as Pluto.
I hope this helps chu
<u>Tag to insert pictures of students and teachers:</u>
While creating a website for a school, the developer would like to make it more attractive and appealing by adding hyperlinks, images, and videos.
In order to insert pictures of students and teachers, the developer will have to use the <img> tag. The <img> tag allows a user to an image to a webpage.
An example of inserting an image in a webpage is as follows:
<img src=""Annual.gif"" alt=""Annual Day"" height=""40"" width=""40"">
<img src=""Independence.gif"" alt=""Independence Day"" height=""40"" width=""40"">"
Answer:
A. While new media is dependent on whether users function in real-time or delayed mode, feedback is not as timely when communication is asynchronous.
Explanation:
Asynchronous communication can be defined as a data communication technique in which exchange of data between a sender and a recipient isn't in real time.
There's usually a time lag, meaning it doesn't require the recipient to respond immediately.
For example, responding to an email or text several hours later.