1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
Alex17521 [72]
3 years ago
5

Which will be one of the approaches of game developers in the future?

Computers and Technology
2 answers:
attashe74 [19]3 years ago
8 0
Probably quantum mechanics
Brilliant_brown [7]3 years ago
6 0

Answer:

its dynamic physics

Explanation:

I got it right

You might be interested in
An argument does not always have to be made in words. A piece of music
mixas84 [53]

Answer:

B. emotional

Explanation:

An emotional argument. An argument does not always have to be made in words.

4 0
3 years ago
Tablets combine the features of which two types of devices?
VikaD [51]
A tablet<span> is a wireless, portable personal computer with a touchscreen interface. The </span>tablet<span> form factor is typically smaller than a notebook computer, but larger than a smartphone.
</span>
5 0
2 years ago
Application software solve application programs true or false​
asambeis [7]

Answer: False

Explanation: Application software, on the other hand, refers to software that is designed to perform a certain task. It's just a collection of programs that customers can use.

8 0
3 years ago
For this lab you will write a class to create a user-defined type called Shapes to represent different shapes, their perimeters
maw [93]
<h2>Answer:</h2>

<u />

========= Shape.java  ===========

//import the Scanner class

import java.util.Scanner;

public class Shape{

   //required fields

  private String shape;

   private double area;

   private double perimeter;

   //default constructor

  public Shape(){

       this.shape = "unknown";

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //constructor with one parameter

   public Shape(String shape){

       this.setShape(shape);

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //accessors and mutators

  public void setShape(String shape){

       this.shape = shape;

   }

  public String getShape(){

       return this.shape;

   }

   public double getPerimeter(){

       return this.perimeter;

   }

  public double getArea(){

       return this.area;

   }

  public void setPerimeter(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.perimeter = 2 * 3.142 * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.perimeter = 2 * (width + height);

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.perimeter = 4 * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

   }

   public void setArea(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.area = 3.142 * radius * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.area = width * height;

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.area = height * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

   }

   //Own methods

   //1. Method to show the properties of a shape

   public void showProperties(){

       System.out.println();

       System.out.println("The properties of the shape are");

       System.out.println("Shape : " + this.getShape());

       System.out.println("Perimeter : " + this.getPerimeter());

       System.out.println("Area : " + this.getArea());

   

   }

   //2. Method to find and show the difference between the area and perimeter of a shape

   public void getDifference(){

       double diff = this.getArea() - this.getPerimeter();

       System.out.println();

       System.out.println("The difference is " + diff);

   }

}

========= ShapeTest.java  ===========

import java.util.Scanner;

public class ShapeTest {

   public static void main(String [] args){

       Scanner scanner = new Scanner(System.in);

       // create an unknown shape

       Shape shape_unknown = new Shape();

       //get the shape

       System.out.println("The shape is " + shape_unknown.getShape());

       //set the area

       shape_unknown.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_unknown.getArea());

       //set the perimeter

       shape_unknown.setPerimeter(scanner);

       //get the perimeter

       System.out.println("The perimeter is " + shape_unknown.getPerimeter());

       // create another shape - circle

       Shape shape_circle = new Shape("circle");

       //set the area

       shape_circle.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_circle.getArea());

       //set the perimeter

       shape_circle.setPerimeter(scanner);

       //get the area

       System.out.println("The perimeter is " + shape_circle.getArea());

       //get the properties

       shape_circle.showProperties();

       //get the difference between area and perimeter

       shape_circle.getDifference();

   }

}

<h2>Sample output:</h2>

The shape is unknown

You must define a shape first before calculating area

The area is 0.0

You must define a shape first before calculating perimeter

The perimeter is 0.0

Enter the radius of the circle

>> 12

The area is 452.448

Enter the radius of the circle

>> 12

The perimeter is 452.448

The properties of the shape are

Shape : circle

Perimeter : 75.408

Area : 452.448

The difference is 377.03999999999996

<h2>Explanation:</h2>

The code above is written in Java. It contains comments explaining important parts of the code. Please go through the code for more explanations. For better formatting, the sample output together with the code files have also been attached to this response.

Download java
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
57aa40cd91dceaa5454e65fc5d209315.png
5 0
3 years ago
One suggested means of gaining eye contact before reversing is to:____.
Orlov [11]

Answer:

<u>hit the vehicle horn</u>

<u>Explanation:</u>

Remember, a driver reversing may easily go unnoticed by pedestrians as the driver may be coming from behind. Thus, a suggested means of gaining the eye contact of pedestrians before reversing is to hit the vehicle horn.

5 0
3 years ago
Other questions:
  • Bit rate is a measure of how many bits of data are transmitted per second. Compared to videos with a higher bit rate, the same v
    13·1 answer
  • When paying bills online, a payee is:
    9·1 answer
  • In scratch the location of a sprite is defined by what?
    10·1 answer
  • Consider the partially-filled array named a. What does the following loop do? (cin is a Scanner object)int[] a = {1, 3, 7, 0, 0,
    6·1 answer
  • Meg is in the process of creating a storyboard for her personal website, but she is unable to decide which storyboarding techniq
    10·1 answer
  • In this assignment, you will write a program which merges two arrays of positive integers and removes any duplicate entries.
    8·1 answer
  • Java can be used to create which of the following technologies?This task contains the radio buttons and checkboxes for options.
    5·1 answer
  • How do you merge on excel?​
    5·1 answer
  • Write a SELECT statement that returns three columns: EmailAddress, OrderID, and the order total for each customer. To do this, y
    14·1 answer
  • (Display characters) Write a method that prints characters using the following header: public static void printChars(char ch1, c
    6·2 answers
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!