A strong thesis statement should answer, but not elaborate on your opinion, or the facts of the central question.
By default, if you do not implement a constructor, the compiler will use an empty constructor (no parameters and no code). The following code will create an instance of the MyObject class using the default constructor. The object will have the default vauesfor all the attributes since no parameters were given.
MyObject obj = new MyObject();
Another type of constructor is one with no parameters (no-arg constructor). It is similar to the default, except you actually create this constructor. The contents of the the constructor may include anything. To call a no-arg constructor, use the same line of code as above. The constructor can look like the one below:
public MyObject() {
System.out.println("This is a no-arg constructor");
}
Lastly there is the parameterized constructor. This type of constructor takes in parameters as inputs to assign to values in the newly created object. You call a parameterized constructor as follows:
MyObject obj = new MyObject("Bob", 20);
The constructor will look like this:
public MyObject(String name, int age) {
this.name = name;
this.age = age;
}
In the constructor, the keyword "this" refers to the object, so this.name is a private global variable that is being set equal to the inputted value for name, in this case "Bob".
Hope this helps!
Was this in reference to literal audio archives? If so, I don't see any cons beside possible copyright infringement.
If you're talking about the codecs themselves, then I can do that.
<span>Pros:
</span>- Widespread acceptance. Supported in nearly all hardware devices, and continually adopted by newer ones.
- Faster decoding. Much more so than FLAC, Vorbis, etc.
- Relaxed licensing schedule.
<span>Cons:
</span><span>
</span>- Lower quality and efficiency than most modern codecs. (To be fair, never really noticed this one).
- Sometimes the maximum bitrate isn't enough.
- Pretty much void/unusable for high definition audio (higher than <span>48kHz).</span>
Answer:
Basically, dealing with the "software crisis" is what we now call software engineering. We just see the field more clearly now.
What this crisis was all about is that in the early days of the modern technological era -- in the 1950s, say -- there was tremendous optimism about the effect that digital computers could have on society, on their ability to literally solve humanity's problems. We just needed to formalize important questions and let our hulking "digital brains" come up with the answers.
Artificial intelligence, for example, had some early successes in easy to formalize domains like chess and these sorts of successes led to lots of people who should have known better making extremely naive predictions about how soon perfect machine translation would transform human interaction and how soon rote and onerous work would be relegated to the dustbin of history by autonomous intelligent machines.
The second last one is the answer i think