Answer:
1. Clients and servers—how services such as e-mail and web pages connect using networks.
2. IP addresses—how devices on a network can be found.
3. Network hubs, switches and cables—the hardware building blocks of any network.
4. Routers and firewalls—how to organize and control the flow of traffic on a network.
Answer:
// C++ program to demonstrate inheritance
#include <iostream>
using namespace std;
// base class
class Animal {
public:
void eat() {
cout << "I can eat!" << endl;
}
void sleep() {
cout << "I can sleep!" << endl;
}
};
// derived class
class Dog : public Animal {
public:
void bark() {
cout << "I can bark! Woof woof!!" << endl;
}
};
int main() {
// Create object of the Dog class
Dog dog1;
// Calling members of the base class
dog1.eat();
dog1.sleep();
// Calling member of the derived class
dog1.bark();
return 0;
}
Video and Sound are the 2 most basic categories of film
Answer:
The space available will vary between 800 GB (100%) and 400 GB (50%) of the total disks, depending on the RAID level.
The OS will handle the RAID as a single disk.
Explanation:
Each RAID level implements parity and redundancy in a different way, so the amount of disks used for this extra information will reduce the space available for actual storage.
Usual RAID levels are:
<u>RAID 0:</u> does not implement any redundancy or parity, so you will have available 100% of the total storage: 8 x 100 GB = 800 GB
<u>RAID 1:</u> Duplicates all the information in one disk to a second disk. Space is reduced in half: 400 GB
<u>RAID 5:</u> Uses the equivalent of 1 disk of parity data distributed evenly on each disk, meaning the space available is
of the total disks:
of 800 GB = 700 GB
Writting and reading the information on a RAID storage is handled by a raid controller, either implemented in hardware or software. The OS will "see" a single disk and will read or write information as usual.