Answer:
M2 decreases and M1 increases.
Explanation:
M1 and M2 are measures of money.
M1 is the narrowest definition of money. It includes currency, travellers check, demand deposit and other checkable deposits.
M2 includes M1 , small denomination time deposit, money market deposit and other assets that can easily be changed into cash easily and at a very little cost.
M3 includes M2, large domination time deposit and less liquid assets.
If $125,000 is withdrawn from the money market funds ,m2 reduces because money market fund is a component of m2.
M1 increases because $125,000 is converted to cash.
I hope my answer helps you.
Answer:
$10,125 Favorable
Actual quantity of the cost-allocation base used - Actual quantity of the cost-allocation base that should have been used to produce the actual output) × Budgeted variable overhead cost per unit of the cost-allocation base
Explanation:
Variable overhead spending variance = Actual Spending - budgeted Spending based on actual quantity
Variable overhead spending variance = (Actual Input x Actual rate) - ( Actual input x Budgeted rate)
Variable overhead spending variance = (10,125 x $29) - ( 10,125 x $30)
Variable overhead spending variance = $293,625 - $303,750
Variable overhead spending variance = $10,125 Favorable
Variable overhead spending variance is
Actual quantity of the cost-allocation base used - Actual quantity of the cost-allocation base that should have been used to produce the actual output) × Budgeted variable overhead cost per unit of the cost-allocation base
Answer:
The cost of the units completed and transferred out of the department was $825,000.
Explanation:
The costs per equivalent unit for the month were $2.00 for materials and $3.50 for conversion costs.
= 150,000 units × ($2.00 + $3.50) = $825,000.
When it comes to game design, it is false to say that<u> </u><u>Games design </u><u>is not a </u><u>STEM career</u><u> because it is just abou</u><u>t making entertainment.</u>
Game design:
- Incorporates the feedback of users to make better games.
- Is quite iterative.
- Requires that many different people from different careers work in different teams.
Game design is a STEM career because it requires people with expertise in science, technology, and engineering. It would be false to say that these careers are not present in game design.
In conclusion, option B is correct.
Find out more on STEM careers at brainly.com/question/20250489.