Answer:
<em>C++.</em>
#include <iostream>
using namespace std;
////////////////////////////////////////////////////////////////
int main() {
int weekly_hours = 0;
int hourly_rate;
float gross_pay = 0;
cout<<"Enter weekly hours worked: ";
cin>>weekly_hours;
cout<<"Enter hourly rate: ";
cin>>hourly_rate;
cout<<endl;
////////////////////////////////////////////////
if (weekly_hours > 40) {
gross_pay = (weekly_hours*hourly_rate) + ((weekly_hours*hourly_rate)*0.5);
}
else
gross_pay = weekly_hours*hourly_rate;
cout<<"Weekly gross pay: $"<<gross_pay;
////////////////////////////////////////////////
return 0;
}
I would say ten would be the answer
Answer:
#include <iostream>
#include <array>
using namespace std;
bool isPalindrome(string str)
{
int length = str.length();
for (int i = 0; i < length / 2; i++)
if (toupper(str[i]) != toupper(str[length - 1 - i]))
return false;
return true;
}
int main()
{
array<string, 6> tests = { "madam", "abba", "22", "67876", "444244", "trymEuemYRT" };
for (auto test : tests) {
cout << test << " is " << (isPalindrome(test) ? "" : "NOT ") << "a palindrome.\n";
}
}
Explanation:
The toupper() addition forces characters to uppercase, thereby making the comparison case insensitive.
Answer:
Reflection
Explanation:
Reflection is the property of light in which when a ray of light hits a smooth surface, it bounces back in the direction in which it came from. If i is the angle between the normal to the surface and the incident ray, and r is the angle between the normal and reflected ray, the law of reflection states that the angle of incidence equals the angle of reflection. That is, i = r.
So, to record the image of an object with a camera, one property of light that makes that possible is reflection because, the incidence rays form an image of the object in the camera, while the reflected rays reflect the image so that it is visible to the eye.