111.1 is the answer to the question
Answer:
D. slope: 3
y-intercept: -3
Step-by-step explanation:
Answer:
1/1000
Step-by-step explanation:
The probability of two independent events A, B (independent = events that do not depend on each other) is given by the product of the individual probabilities of A and B:
(1)
In this problem, the single event is "getting a 3" when extracting a random number between 1 and 10.
The total number of possible outcomes is
n = 10
While the number of succesfull outcomes (getting a 3) is only one:

So, the probability of drawing a 3 in 1 draw is

Then, we want to find the probability of getting three "3" in 3 consecutive generations. These events are independent events, so we can use rule (1) to find the total probability, and we get:

Our number system is in base 10, which means that each digit has a value that is a multiple of 10.
For ex:
877 literally means
8 7 7 where each digit is multiplied by
10^ 2 10 ^1 10^0 respectively
which is 8 * 10^ 2 + 7 * 10^1 + 7 * 10^0 = 8 * 100 + 7 * 10 + 7 * 1 = 800 + 70 + 7 = 877
Binary is in base 2, so each of its digits (which can only be 0 or 1) are multiplied by multiples of 2 (2^0, 2^1, 2^2 ect.)
To find what 877 is in binary you can do the following:
the symbol : means divide and i'll write the quotient + the remainder
877 : 2 = 438 + 1 (438 is the quotient, 1 is the remainder)
438 : 2 = 219 + 0
219 : 2 = 109 + 1
109 : 2 = 54 + 1
54 : 2 = 27 + 0
27 : 2 = 13 + 1
13 : 2 = 6 + 1
6 : 2 = 3 + 0
3 : 2 = 1 + 1
1: 2 = 0 + 1
now write ALL off the remainders from BOTTOM to TOP:
1101101101
use a similar step for octal (use 8 instead of 2 as the divisor) and hexidecimal (use 16 instead of 2 as the divisor)