Answer:
Option A.
Explanation:
In 3D computer graphics, this process determines which elements should not be visible from the desired point of view, and will prevent them from rendering. Thus, objects that lie behind opaque surfaces such as walls or panels, will not be rendered.
A good rendering algorithm helps to optimize the graphic engine because it will load as few elements as possible. Therefore, in larger worlds, the engine will remain at a stable speed and will be more efficient.
Stopping the car. Do not continue driving if your tire has failed or blown out. After you stop the car, call for roadside assistance. Remember, safety first when you're driving!
5x2 =69
Explication but brain
Answer:
Linux, Windows, Macintosh
Explanation:
Answer:
quicksort.cpp
void quickSort(int arr[], int left, int right) {
int i = left, j = right;
int tmp;
int pivot = arr[(left + right) / 2];
/* partition */
while (i <= j) {
while (arr[i] < pivot)
i++;
while (arr[j] > pivot)
j--;
if (i <= j) {
tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
i++;
j--;
}
};
/* recursion */
if (left < j)
quickSort(arr, left, j);
if (i < right)
quickSort(arr, i, right);
}