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ExtremeBDS [4]
2 years ago
7

Collisions occur when one output is mapped to two inputs. A. True B. False

Computers and Technology
2 answers:
Alex73 [517]2 years ago
8 0

Answer:

False

Explanation:

I honestly just guess ngl

but i believe it's right ;0

mr Goodwill [35]2 years ago
3 0

Answer:

true very true very true

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The process of converting information, such as text, numbers, photos, or music, into digital data that can be manipulated by ele
SCORPION-xisa [38]

Answer:

The process of converting information, such as text, numbers, photos, or music, into digital data that can be manipulated by electronic devices is called Digitization

Explanation:

It is the process of converting “information in to a digital form”. Here the information are organized into bits. Mostly these data will be converted into the form of image. But these can be edited by converting once again into necessary format and even back to image too. There are specific tools which the user needs to install for editing the digital documents.

The reason why we need digitization is that

a) We want to convert hard copy into soft copy and store it in system.  

b) We would like to edit the data in the hard copy and preserve as a fresh copy.

4 0
3 years ago
________ refers to the ability to model components and show how the components' inputs and outputs relate to one another.
Black_prince [1.1K]

Answer:

Central Processing Unit

Explanation:

When the CPU puts the address of a peripheral onto the address bus, the input–output interface decodes the address and identifies the unique computer peripheral with which a data transfer operation is to be executed.

5 0
3 years ago
True/False - According to CP-14 Sale of Modular Homes, a licensee who sells land and a modular home to be affixed to the land, t
Natasha_Volkova [10]

Answer:

True - According to CP- Sale of Modular Homes , a licensee who sells land and a modular home to be affixed to the land is subject to the laws and rules of the Commission,

Explanation:

CP-14 Scale of Modular Homes is a Commission that offers service by Licensees. Such Services such as a collection of rents ,development services,management of real property performed independently but not involving renting. These services are integrated with the real state. All money received in connection disbursed according to the law and the rules of Real Estate.

The Commission is a position is Real State, which stated that licensee who sells land modular homes to be affixed to the land to the purchaser in arranged and pre-arranged packaged transaction is subject to the laws and rules of Commission. All money received should be processed through a broker. It is another position of the Commission that of licensee sells a land, a modular home, and there has no brokerage relationship between owners of the land and licensee, then such sale will not comply with requirements of Commission Rule.

5 0
2 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
PLZ HELP!!!
mariarad [96]
Answer: A. Usability testing
Explanation:
Usability testing would be the correct answer because if the user interface isn't "frendly" then people won't be able to use it properly. Or if you are refering to the word friendly as looking safe, then even more so would be usability testing. Because if people don't like the fonts and styles of the user interface, they might not use it at all.
8 0
2 years ago
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