A Quest is a mission in a game, structuring action for the player.
In video games, a player-controlled character, party, or group of characters may undertake a quest or mission in order to receive a reward. Role-playing and massively multiplayer online games are where you'll typically find quests. Rewards can come in the form of treasure like in-game currency or equipment, access to places or locations that are at a higher level, a rise in the character's experience so that they can gain new skills and abilities, or any combination of the aforementioned.
There are many different types of missions, including delivery/"fetch" quests, gather quests, kill quests, and escort tasks. Quests, however, might comprise many tasks, such as collecting something and moving it somewhere. In order to create quest chains or series, quests can be linked together. In this way, quests are utilized to give players more context for the world their characters are in. This mechanism is also employed to advance the game's possible storyline or plot.
The term "side quest" is used to describe a variety of quest types. These are side quests that diverge from the main storyline and are not necessary to finish the game.
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Answer:
5%
Explanation:
Deposit= $600 million
Required reserve= $30 million
Required reserve ratio= required Reserve/deposit
= 30 million/600 million
= 0.05×100
= 5%
Hence the required reserve ratio is 5%
Answer: $52,840
Explanation:
The opportunity cost are the benefits he will give up to pursue his current venture of landscaping.
= Salary from working for uncle + Interest on the Savings to be used in business + Difference in market value if he waits till the end of the year
= 50,000 + (7% * 12,000) + (12,000 - 10,000)
= $52,840
Answer:
Explanation:
From the above question, three reasons for the downward slope of the demand curve and the effect with the component of aggregate demand are:
1. Net Exports : the international trade effect
2. consumption : the wealth effect
3. investment : the interest rate effect