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galben [10]
4 years ago
8

In no less than one hundred fifty words, explain how microstructures reduce friction within fluid power systems. Mention some of

the benefits of designing with microstructures.
Write your answer in the textbox below, not in an uploaded file.
Engineering
1 answer:
Cerrena [4.2K]4 years ago
6 0

Micro structure can be used to reduce friction and slipping of a smooth surface becoming possible to hold on.

<u>Explanation:</u>

Micro structure is a structure which is very fine and small. It can be made visible if it is seen with the help if a micro scope. It can not be seen other wise directly through the eyes because it is very small is size not becoming visible to the eyes.

These even though are very small is size can be helped to increase the friction on a smooth surface and reduce the slipping of the object off the smooth surface. This will lead to no hurting of the person off a smooth surface.

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AleksAgata [21]

Answer: Advanced technologixal machines

Explanation: such as big cranes, multiple workers helping creat said structure, and big bull dozers

7 0
3 years ago
Swing arm restraints are intended to prevent a vehicle from falling off a lift.
castortr0y [4]

The question is asking whether that statement is true or false. Options are;

A) True

B) False

This is about usage of Swing arm restraints.

<em><u>B) False</u></em>

There are different safety features that people employ when a vehicle is lifted. However, for this question, we will only talk about swing arm restraints.

  • Swing arm restraints are lifting restraint devices that are used to prevent a cars arms from shifting or going out of position after that car has been lifted and mounted.

  • This swing arm restraint does not prevent a vehicle from falling off a lift as it just helps to ensure that the swing arms that are unloaded basically maintain their position.

Read more at; brainly.com/question/17972874

4 0
3 years ago
Provide one example of a bad collision, and suggest an engineering solution to avoid the collision.
JulsSmile [24]

Answer:

1). Keep your distance. Drive far enough behind the car in front of you so you can stop safely. ...

Drive strategically. Avoid situations that could force you to suddenly use your brakes. ...

Don't get distracted. ...

Don't drive when drowsy or under the influence.

2). By far the deadliest accident type is the head-on collision. Head-on collisions consider both vehicle's speed at the time of the crash, which means even an accident at lower speeds can be catastrophic

Explanation:

first is how to avoid the collision and second is bad collision

7 0
2 years ago
Air in a piston–cylinder assembly, initially at 3 bar, 142 K, and a volume of 2 m3. The air undergoes a process to a state where
Archy [21]

Answer:

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Explanation:

Please find the attached files for the solution

6 0
3 years ago
Read 2 more answers
Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of
AURORKA [14]

Answer:

import javax.swing.*;

import java.awt.*;

import java.util.Random;

import java.awt.event.*;

public class Guess extends JFrame

{

   private static final long serialVersionUID = 1L;

   private JButton newGame;

   private JButton enter;

   private JButton exit;

   private JTextField guess;

   private JLabel initialTextLabel;

   private JLabel enterLabel;

   private JLabel userMessageLabel;

   private int randNum;

   private int userInput;

   private int maxtries = 0;

   public Guess()

   {

       super("Guessing Game");

       newGame = new JButton("New Game");

       exit = new JButton("Exit Game");

       enter = new JButton("Enter");

       guess = new JTextField(4);

       initialTextLabel = new JLabel("I'm thinking of a number between 1 and 100. Guess it!");

       enterLabel = new JLabel("Enter your guess.");

       userMessageLabel = new JLabel("");

       randNum = new Random().nextInt(100) + 1;

       setLayout(new FlowLayout());

       add(initialTextLabel);

       add(enterLabel);

       add(guess);

       add(newGame);

       add(enter);

       add(exit);

       add(userMessageLabel);

   

       setSize(500, 300);

       addWindowListener(new WindowAdapter()

       {

           public void windowClosing(WindowEvent e)

           {

               System.exit(0);

           }

       });

       newGameButtonHandler nghandler = new newGameButtonHandler();

       newGame.addActionListener(nghandler);

       ExitButtonHandler exithandler = new ExitButtonHandler();

       exit.addActionListener(exithandler);

       enterButtonHandler enterhandler = new enterButtonHandler();

       enter.addActionListener(enterhandler);

   }

   class newGameButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           setBackground(Color.ORANGE);

           guess.setEnabled(true);

           guess.setText("");

           enter.setEnabled(true);

           maxtries = 0;

           userMessageLabel.setText("");

           randNum = new Random().nextInt(100) + 1;

       }

   }

   class ExitButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           System.exit(0);

       }

   }

   class enterButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           userInput = Integer.parseInt(guess.getText());

           checkGuess(randNum);

      if(userInput > 100 )

          {

                               userMessageLabel.setText("invalid entry");

          }

       }

   }

   public void checkGuess(int randomNumber)

   {

       maxtries++;

     if(maxtries==10){

           userMessageLabel.setText("You Lose!!");

           guess.setEnabled(false);

           enter.setEnabled(false);

         

       }else if (userInput == randomNumber)

           {

               userMessageLabel.setText("Correct !");

           }

       else if (userInput > randomNumber)

           {

               userMessageLabel.setText("Too high");

           }

       else if (userInput < randomNumber)

           {

               userMessageLabel.setText("Too Low");

           }

   }

   public static void main(String[] args)

   {

       Guess game = new Guess();

       game.setVisible(true);

   }

}

8 0
3 years ago
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