Answer:
0.6
Step-by-step explanation:
We know that there are 5 counters in total. 3 white and 2 black.
So we know that 3 out of 5 are white and 2 out of 5 are black.
Therefore the chance to get white is 3/5. And for black: 2/5.
We can turn these into decimals, 3/5 = 0.6 (You can make it 6/10 to make it easier.)
And 2/5 = 0.4 (You can make it 4/10 to make it easier.)
Answering the question, you should put your cross/marker on 0.6
when a data consists of hundreds of values
<u>hope</u><u> </u><u>it</u><u> </u><u>helps</u><u> </u><u>pls</u><u> </u><u>mark</u><u> </u><u>me</u><u> </u><u>as</u><u> </u><u>brainliest</u>
Answer:
Look below
Step-by-step explanation:
In Adam's expression, d represents the original price of the game. 0.75d represents 75% of the original price; this is the amount of the discount, since everything is 75% off. Taking the difference of the original price and the discount, d-0.75d, gives us the total price of the game. In Rena's expression, 0.25 represents 25%. This is because taking 75% off of the price means we still pay 100-75 = 25% of the original price. Multiplying the original price, d, by the 0.25, gives us 25% of the original price; this is the total price.
The given angles are complementary, therefore:
(5r + 5) + (8r -6) = 90°
13r - 1 = 90
13r - 1 + 1 = 90 + 1
13r = 91
13r/13 = 91/13
r = 7