Answer:
12 of $3.2 grade is needed
Step-by-step explanation:
Answer:
a) 50S + 30C ≤ 800
b) 1) MAX = S + C
2) Max = 0.03S + 0.05C
3) Max = 6S + 5C
Step-by-step explanation:
Given:
Total space = 800 square feet
Each sofa = 50 square feet
Each chair = 30 square feet
At least 5 sofas and 5 chairs are to be displayed.
a) Write a mathematical model representing the store's constraints:
Let S denote number of sofas displayed and C denote number of chairs displayed.
The mathematical model will be:
50S + 30C ≤ 800
At least 5 sofas are to be dispayed: S ≥ 5
At least 5 chairs are to be displayed: C ≥ 5
b)
1) Maximize the total pieces of furniture displayed:
S + C = MAX
2) Maximize the total expected number of daily sales:
MAX = 0.03S + 0.05C
3) Maximize the total expected daily profit:
Given:
Profit on sofas = $200
Profit on chairs = $100
Max Expected daily profit =
Max = (200S * 0.03) + (100C * 0.05)
<em>Max = 6S + 5C</em>
The linear speed of a person on this Ferris wheel is about 628.2 ft/min.
<h3>What is Linear Speed ?</h3>
As a body travels a circular path, it has both a linear speed and an angular speed. The rate it travels on that path is the linear speed, and the rate it turns around the center of that path is the angular speed. The linear speed (v) and angular speed (ω) are related by the radius (r) or v = rω .
Given that ;
Radius = r = 50 ft
Frequency = f = 2 rev/min
The angular speed is the product of the angular displacement for one complete turn, namely 2π radians per revolution, and the frequency (f). That is, the angular speed is equal to ω = 2πf. Substituting this into the formula for linear speed (v), we get:
v = r (2πf)
= (50 ft) ( 2π / rev) ( 2 rev/min)
= 200π ft/min
≈ 628.2 ft/min
The linear speed of a person on this Ferris wheel is about 628.2 ft/min.
Learn more about linear speed here ;
brainly.com/question/14413779
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.
The y-intercept can be used to discover the high which the ball must be to be intercepted
Step-by-step explanation:
if x represents the distance the ball traveled, y represent the height of the ball. you must use these two points in order to intercept the ball and catch it at the exact location just like a (x,y) graph.
Answer:
Vertex= (-5,-4)
Another point=(0, -129)
Step-by-step explanation:
The vertex is also the maximum, and the point is also the y-intercept.