This is 1/2)2=1/4 hope this helps
Answer:
It depends what the other angles are but you take the two add them together and then you subtract it from 360 (IF ITS A QUADRILATERAL) for all other shapes the angles add up to 180
Step-by-step explanation:
(tan(<em>x</em>) + cot(<em>x</em>)) / (tan(<em>x</em>) - cot(<em>x</em>)) = (tan²(<em>x</em>) + 1) / (tan²(<em>x</em>) - 1)
… = (sin²(<em>x</em>) + cos²(<em>x</em>)) / (sin²(<em>x</em>) - cos²(<em>x</em>))
… = -1/cos(2<em>x</em>)
Then as <em>x</em> approaches <em>π</em>/2, the limit is -1/cos(2•<em>π</em>/2) = -sec(<em>π</em>) = 1.