Answer:
C. Basic swimming capability.
Explanation:
one of the way before participating in any water-based sport is know how to do the basic swimming way.
Answer:
ok
Explanation:
The Earth is made of several subsystems or "spheres" that interact to form a complex and continuously changing whole called the Earth system. Scale
Processes operating in the Earth system take place on spatial scales varying from fractions of millimeters to thousands of kilometers, and on time scales that range from milliseconds to billions of years.
Examples of instantaneous - breathing; rotation of the Earth; earthquake
Examples of long term - making coal; plate tectonics
Cycles
The Earth system is characterized by numerous overlapping cycles in which matter is recycled over and over again. Cycles involve multiple spheres and systems interactions.
Examples of cycles: day and night; rock cycle; seasons
Energy
The Earth system is powered by energy from two major sources: the Sun and the planet's internal heat.
Humans and the Earth System
People are part of the Earth system and they impact and are impacted by its materials and processes.
Answer:
200 mL
Explanation:
Given that,
Initial volume, V₁ = 300 mL
Initial pressure, P₁ = 0.5 kPa
Final pressure, P₂ = 0.75 kPa
We need to find the final volume of the sample if pressure is increased at constant temperature. It is based on Boyle's law. Its mathematical form is given by :

V₂ is the final volume

So, the final volume of the sample is 200 mL.
Answer:
The object distance is 92 cm.
Explanation:
let v be the image distance and h be the height of the image, let u the be the object distance and H be the height of the object.
then, the magification of the mirror is given by:
m = -v/u and m = h/H
so, -v/u = h/H
u = -v×H/h
= -(-4.6)×(82)/(4.1)
= 92 cm
Therefore, the object distance is 92 cm.
Answer:
A sound wave can be affected by a lot of different variables. As an audio engineer some of the more common things we deal with involve air temperature, humidity and even wind. The first two affect the speed at which the wave travels, while wind can actually cause a phase like effect if it is blowing hard enough. Another big one though not directly related to the air is walls and other solid objects that cause the sound wave to bounce off of them and reflect. This causes a secondary wave that isn’t as strong as the first wave but is the cause of “muddy” sounding venues when you are indoors.
Explanation: