Every cooperative board of directors is charged with both protecting and utilizing the resources of the cooperative for its members. This simply stated prime directive is far from a simple task.
Balancing the needs of the member with the needs of the cooperative’s balance sheet is a tricky proposition at best. Establishing margins to cover actual costs along with additional net savings that will allow for future growth of services can be difficult, but past performance – together with reasonable expectations and realistic optimism – should drive financial projections.
With the help of the cooperative’s management, boards develop and approve business plans that will meet the organization’s goals. Most planning cycles are conducted annually, creating a budget that anticipates surpluses. New projects offering better services or products are financed along with long-term financing, either with new injections of capital or long-term borrowings. Unrealistic long-term financing projections can seriously interrupt the monthly and daily operations of a cooperative, therefore, understanding how current assets and liability affect the cash to cash cycle is a critical piece of knowledge that any board member needs. Current assets consist of cash, inventories and accounts receivable. Current liabilities include accounts payable for goods and services and the current portion of long or immediate term debt.
Answer:
The amount of time spent playing video games.
Explanation:
When doing research, we usually come across two different types of variables. One is the independent variable and the other one is the dependant variable.
- The independent variable is the one that we, as researchers, can control and that has an effect on another variable.
- The dependant variable is the variable that we can't control and that is affected by the independent variable.
Therefore, we can control the independent variable but not the dependant variable. And the effect we will be observing will take place in the dependent variable.
In this example, the hypothesis is that the greater amount of time teenagers spend playing video games, the higher their grades in math. We can see that the hypothesis states that <u>the math grades will be AFFECTED by the amount of hours teenagers spend playing video games</u>. In other words, <u>the amount of time spent playing will have an </u><u>effect</u><u> on the grades.</u> Therefore, the independent variable is The amount of time spent playing video games.
I think its because the indians were persecuted and treated unfairlu in both scenarios
when you turn 9 upside down it becomes 6