The line of intersection has a direction vector that is the cross product of the normal vectors of the given planes.
... [1, 1, 1] × [1, 0, 1] = [1, 0, -1] . . . . . . using a suitable calculator
The direction numbers of the line of intersection are (1, 0, -1).
Answer:
yessirrr
Step-by-step explanation:
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Answer: 46
Step-by-step explanation: g(-5)= 8-2 (3(-5)-4), equals 46! Hope this helps :)
6z-1-3z=17
The Acceleration, In Centimeters Per Second Per Second, Of A Projectile Is Modeled By A (T) = 21" - 156 + 36, Where T Is Measured in seconds