<span>1. Why is photographing lightning a difficult process?
</span>Some reasons which come to my mind for saying this are: 1) You get only one chance for the particular situation - it is not like portrait photography where you can go back in the studio if the photos didn't come out well; 2) lightning varies so much in brightness, intensity and location that guessing the proper exposure requires a lot of experience, as well as luck; 3) you are always at some risk when photographing worthwhile lightning; and 4) lightning is a point (line) source, and demands the most of the optical quality of your camera
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2. What piece of equipment is helpful in capturing lightning photographs?
</span><span><span>SLR camera with B-shutter speed (preferably SLR; you might try using your digital camera, if it has B mode, but this is much more difficult)</span><span>lenses ranging from 28mm to 135mm at minimum. Fixed-focal lenses are preferred over zoomlenses. Aperture ranges should be f/2.8 - f/22.</span><span>sturdy tripod (metal or plastic doesn't make any difference whatsoever at all in safety - if lightning is so close by, you are in trouble anyway)</span><span>cable release, which can be locked</span><span>Slow-speed film: 100 or 200 ISO
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3. Why is it important to mentally prepare for photographing lightning?
</span><span>When photographing lightning, it’s important to realize that the conditions you are shooting in are unpredictable and dangerous, and there will always be an element of chance and luck involved. So you should prepare yourself.
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4. What time of day should you try to photograph lightning?
</span>Nighttime lightning photography is the easiest <span>type
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5. Why is composition important in lightning photographs?
It boosts or adds drama to your picture. </span>
Answer:
Explanation:
#include <iostream>
using namespace std;
double cube(double);
int main()
{
double ci=0;
cout << "Enter avalue :";
cin >> ci;
cout << "Cube of " << ci << "is =" << cube(ci) << endl;
return 0;
}
double cube(double i)
{
return(i*i*i);
}
Answer:
Her performance over the course of a season.
Explanation:
An athlete is signed for a season. These days each aspect of an athlete is noted through the effective use of the best technology. However, for detailed study, one or several plays, and certainly not the second half of a game is enough. It's required to collect the details for a complete season. And that is possible, as an athlete is hired for a season. And through such a detailed data set of a complete season, we can now train a machine as well, and it will let the athlete know where she is going wrong. And thus she can improve and remove those faults from her game, and become a better athlete. And even for a coach, one complete season is required, though when he has not seen her playing before that season. It's assumed that this is her first season. All the options mentioned are good, but the best is certainly the one with complete details, and that is a complete season. The rest is good but not the best.
Lacking a response to my question, I'll assume there's no "correct' answer here.
Joaquin could contact the university's graphic arts department, or if he's interested in the programming side of it, the computer science department, and ask if they have any information on the topic. If he's already majoring to become an animator, then he should talk to one of his professors to see if they know someone in the business that would speak with Joaquin.
The faster and better way would be to go to reddit, or some site at which animators congregate (most probably found through Google), read the forums, and create if he's not finding a suitable answer.
Answer:
b.Encourage managers to have regular meetings with staff.
Explanation:
Upward flow of information is when the information is flown from the lower level of hierarchy to upper level of hierarchy in an organization. for example:- the flow of information from employees to the managers.
The upward flow of information can be improved by encouraging the managers to have meeting with the staff at regular interval of time.