Hello! The y-intercept is (0, 4), because the line crosses 0 in the x-axis at that point. We can cross out C and D, because those don't show that. The slope is rise/run. You would go up 3, and go to the right once. If you need to, solve for slope by doing y2 - y1/ x2 - x1. Let's use the point (0, 4) and (1, 7) as an example. We would set it up like this: 7 - 4 / 1 - 0. Solving that would give us 3/1 or just simply three. The slope is positive 3 and the y-intercept is (0, 4). The answer is A.
Answer:
Sphere Volume = (4/3) * PI * radius^3
radius = cube root (Sphere Volume) / (4/3)*PI
radius = cube root (5,600) / (4/3)*PI
radius = 11.016 cm
radius = 11 cm (rounded)
Answer is B
Step-by-step explanation:
Answer:
88 square inches
Step-by-step explanation:
if the entire square was shaded it would be 14 x 12 (as best as i can see)
the "cut out" or white part of the square is 8 x 10
Entire squre - cutout white part
14 x 12 - 8 x 10
168 - 80
88 sq in
Answer:
Step-by-step explanation:
Reduction to normal from using lambda-reduction:
The given lambda - calculus terms is, (λf. λx. f (f x)) (λy. Y * 3) 2
For the term, (λy. Y * 3) 2, we can substitute the value to the function.
Therefore, applying beta- reduction on "(λy. Y * 3) 2" will return 2*3= 6
So the term becomes,(λf. λx. f (f x)) 6
The first term, (λf. λx. f (f x)) takes a function and an argument, and substitute the argument in the function.
Here it is given that it is possible to substitute the resulting multiplication in the result.
Therefore by applying next level beta - reduction, the term becomes f(f(f(6)) (f x)) which is in normal form.