Answer:
Check the explanation
Explanation:
#define _MULTI_THREADED
#include <pthread.h>
#include <stdio.h>
#include <errno.h>
#define THREADS 2
int i=1,j,k,l;
int argcG;
char *argvG[1000];
void *threadfunc(void *parm)
{
int *num;
num=(int*)parm;
while(1)
{
if(i>=argcG)
break;
if(*num ==1)
if(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u')
{
printf("%s\n",argvG[i]);
i++;
continue;
}
if(*num ==2)
if(!(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u'))
{
printf("%s\n",argvG[i]);
i++;
continue;
}
sched_yield();
}
return NULL;
}
int main(int argc, char *argv[])
{
pthread_t threadid[THREADS];
int rc=0;
int loop=0;
int arr[2]={1,2};
argcG=argc;
for(rc=0;rc<argc;rc++)
argvG[rc]=argv[rc];
printf("Creating %d threads\n", THREADS);
for (loop=0; loop<THREADS; ++loop) {
rc =pthread_create(&threadid[loop], NULL, threadfunc,&arr[loop]);
}
for (loop=0; loop<THREADS; ++loop) {
rc = pthread_join(threadid[loop], NULL);
}
printf("Main completed\n");
return 0;
}
The below attached image is a sample output
Answer: here is the answer ☀️keep on shining☀️
Explanation:
Answer:
Exaggerated used of the technique can produce a comical effect, while more realistic animation must time the actions exactly to produce a convincing result. Slow in and slow out. Adds more frames near the beginning and near the end of a movement, and fewer in the middle, to make the animation appear more realistic.
I’m pretty sure the answer for 1 is B.
And the answer for 2 is True.
Happy valentine’s u too !!