Answer:
5 seconds
Explanation:
Given that :
Message size = 16kb
Packet size = 2kb
Speed = 4kbps
Number of links = 3
The time taken is calculated using the formula :
[Number of packets + (Number of links - 1)] * (packet size / speed)
Number of packets = message size / packet size
Number of packets = 16kb / 2 kb = 8
Hence,
[Number of packets + (Number of links - 1)] * (packet size / speed)
(8 + (3 - 1)) * (2 / 4)
(8 + 2) * (1 /2)
10 * 1/2
= 5 seconds
Answer:
I don't understand need more information mate.
Explanation:
It is possible in this example to show that a language can be recognized by a deterministic queue automaton if the language is Turing-recognizable.
For computation, we first need to transfer the input string on queue. We do so by using right moves and pushing each read symbol. Then, we simulate the right move of TM with pull of the rightmost elements of the queue and pushing the new symbol according to transition function back to queue. On the other hand, the left reset of TM is simulated using pushing until we reach special symbol which denotes the left-hand end of tape. We push and pull until we are at the right position. Therefore, we can intuitively simulate left-reset Turing machines.
When we say that Unity “handles terrain natively,” and how can that assist in game development, we mean that all or anybody can produce or create the terrain, as they want or intended for it to be instead of a person going out to download other assets so as to be able to do so.
The sculpting tool and key/mouse commands would you use to most easily create a “plateau” in your terrain is the the paint height too
<h3>What is a sculpting tool?</h3>
There are a lot of tools such as chisels that are said to be used to carve away the stone, shape the forms, and finish the details.
Based on the materials used, a sculptor is one that uses a lot of techniques such as sewing to others.
Learn more about tools from
brainly.com/question/26694215