We won't have a function if for same value of x in (x,y) we get different values y. 
So first step: figure out k so that the first coordinate (x) is the same:
3k-4=4k    | solve for k
k = -4
no check the values y for the elements of the relation
x = 3k-4 = -12-4=-16
so at -16 we get (-16,16) and (-16, 32), which mean for k=-4 the relation is not a function. 
Let me know if you have any questions. 
 
        
                    
             
        
        
        
<span>Ayesha's right.  There's a good trick for knowing if a number is a multiple of nine called "casting out nines."  We just add up the digits, then add up the digits of the sum, and so on.  If the result is nine the original number is a multiple of nine.  We can stop early if we recognize if a number along the way is or isn't a multiple of nine.  The same trick works with multiples of three; we have one if we end with 3, 6 or 9.
So </span>

 <span>has a sum of digits 31 whose sum of digits is 4, so this isn't a multiple of nine.  It will give a remainder of 4 when divided by 9; let's check.
</span>

<span>
</span>Let's focus on remainders when we divide by nine. The digit summing works because 1 and 10 have the same remainder when divided by nine, namely 1.  So we see multiplying by 10 doesn't change the remainder.  So 

 has the same remainder as 

.
When Ayesha reverses the digits she doesn't change the sum of the digits, so she doesn't change the remainder.  Since the two numbers have the same remainder, when we subtract them we'll get a number whose remainder is the difference, namely zero. That's why her method works.
<span>
It doesn't matter if the digits are larger or smaller or how many there are. We might want the first number bigger than the second so we get a positive difference, but even that doesn't matter; a negative difference will still be a multiple of nine. Let's pick a random number, reverse its digits, subtract, and check it's a multiple of nine:
</span>
 
        
                    
             
        
        
        


We have to name a line that "contains" point P. This means that we have to find a line that passes through point P. We can see that line PS/n goes through point P. 

We have to find the plane's name. The name (usually a letter) is usually on a corner of the plane, in caps. We could see that there is an F on the bottom left hand corner of the plane, so F is our plane name.

To name an intersection of lines n and m, we have to find the point where they intersect and name it. We could see that point R goes through both lines, so that is our answer.

We have to name a point that does not contain lines l, m, or n. Point W is a point that is not on any of the lines.

Another name for line n is also line PS (add a line on the top of PS when writing this!) because point P and point S are two points on line n. 

Line l does not intersect lines n or m because those lines do not go through line l at all. 

 
        
             
        
        
        
The rule for a reflection over the x -axis is (x,y)→(x,−y) .