A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
Answer:
12 dimes and 21 nickles
Step-by-step explanation:
Answer:
See attached picture.
Step-by-step explanation:
Graph the function as (x,y) points.
(-3,5)
(4,6)
(6,-9)
(9,-10)
These are graphed in black on the picture.
To graph the inverse, switch the points from (x,y) to (y,x).
(5,-3)
(6,4)
(-9,6)
(-10,9)
These are graphed in red on the picture.
Answer:
there are three significant numbers
Hello!
if x = -3, just substitute it for x (replace the x with -3)
2(-3) + 6 = 0
2 * -3 = -6
-6 + 6 = 0
I hope this helps, and have a nice day!