Alternative 1:A small D-cache with a hit rate of 94% and a hit access time of 1 cycle (assume that no additional cycles on top of the baseline CPI are added to the execution on a cache hit in this case).Alternative 2: A larger D-cache with a hit rate of 98% and the hit access time of 2 cycles (assume that every memory instruction that hits into the cache adds one additional cycle on top of the baseline CPI). a)[10%] Estimate the CPI metric for both of these designs and determine which of these two designsprovides better performance. Explain your answers!CPI = # Cycles / # InsnLet X = # InsnCPI = # Cycles / XAlternative 1:# Cycles = 0.50*X*2 + 0.50*X(0.94*2 + 0.06*150)CPI= 0.50*X*2 + 0.50*X(0.94*2 + 0.06*150) / X1= X(0.50*2 + 0.50(0.94*2 + 0.06*150) ) / X= 0.50*2 + 0.50(0.94*2 + 0.06*150)= 6.44Alternative 2:# Cycles = 0.50*X*2 + 0.50*X(0.98*(2+1) + 0.02*150)CPI= 0.50*X*2 + 0.50*X(0.98*(2+1) + 0.02*150) / X2= X(0.50*2 + 0.50(0.98*(2+1) + 0.02*150)) / X= 0.50*2 + 0.50(0.98*(2+1) + 0.02*150)= 3.97Alternative 2 has a lower CPI, therefore Alternative 2 provides better performance.
Yes but you will need more than one battery
A. yield to the car on your right
The question above has multiple choices as below;
<span>a. </span>Wear aggregation.
<span>b.
</span>Wear mitigation.
<span>c. </span>Wear prevention
<span>d.
</span>Wear leveling
The answer is d) Wear leveling.
This technique by some SSD controllers to increase the
memory’s lifetime is called wear leveling. The mechanism for this principle is
simple: distribute the entries for all the blocks evenly so that they will wear
out evenly. Flash controller typically manages wear leveling and uses a wear
leveling algorithm to control which physical block to use.
Answer: it depends on the font size
Explanation: