The answer is C. 4 obtuse angles could not make a 4 sided figure such as a parrallelogram. 4 acute angles is not possible for creating parallelograms either.
Answer:
y=1/2x-10
Step-by-step explanation:
y=1/2x+b
-8=1/2(4)+b
-8=2+b
-10=b
y=1/2x-10
Answer: 2,306,973.7 rounded... 2,306,974
900,000(1+.04)^24
1/6.
For any given roll on a four-sided die, there is exactly one roll on a six-sided die (1/6 chance) which will sum to 7.
Since it doesn’t matter what you roll on the four-sided die, the chance is always 1/6 with a fair six-sided die.
One interesting result of this is that only the 6-sided die has the be fair for this result to hold. The 4-sided die can be very biased in any direction and the final result will still be 1/6.
The value of x in x^yz = y^2 is ![x = \sqrt[yz]{y^2}](https://tex.z-dn.net/?f=x%20%3D%20%5Csqrt%5Byz%5D%7By%5E2%7D)
<h3>How to solve for x?</h3>
The equation is given as:
x^yz = y^2
Rewrite the equation properly as follows

Take the yz root of both sides
![\sqrt[yz]{x^{yz}} = \sqrt[yz]{y^2}](https://tex.z-dn.net/?f=%5Csqrt%5Byz%5D%7Bx%5E%7Byz%7D%7D%20%3D%20%5Csqrt%5Byz%5D%7By%5E2%7D)
Apply the law of indices
![x^{\frac{yz}{yz}} = \sqrt[yz]{y^2}](https://tex.z-dn.net/?f=x%5E%7B%5Cfrac%7Byz%7D%7Byz%7D%7D%20%3D%20%5Csqrt%5Byz%5D%7By%5E2%7D)
Divide yz by yz
![x = \sqrt[yz]{y^2}](https://tex.z-dn.net/?f=x%20%3D%20%5Csqrt%5Byz%5D%7By%5E2%7D)
Hence, the value of x in x^yz = y^2 is ![x = \sqrt[yz]{y^2}](https://tex.z-dn.net/?f=x%20%3D%20%5Csqrt%5Byz%5D%7By%5E2%7D)
Read more about equations at:
brainly.com/question/2972832
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