1) 6÷0.2 = 30
If 6/2=3 then 6/0.2=30 as the decimal place shifts one place.
2)8÷0.1 = 80
8/1=8 so shift the decimal place over once to make 80.
3)9÷0.3 = 30
9/3=3 so shift the decimal place over once to get 30.
4)4÷0.04 = 100
4/4=1 so shift the decimal place over twice to get 100.
5)7÷0.002 = 3500
7/2=3.5 so shift the decimal place over three times to get 3500
6)0.718÷0.2 = 3.59
718/2=359 so shift the decimal over three places for the 0.718 and then back over once for the 0.2
7)0.0141÷0.003 = 4.7
141/3=47 so shift the decimal over our times for the 0.0141 and then back over three times for the 0.003
8)0.24÷0.012 = 20
24/12=2 so shift the decimal point over once twice for 0.24 then back over three times for 0.012
9)1.625÷0.0013 = 1250
1625/13=125 so shift the decimal point over three times for the 1.625 and then back four times for the 0.0013
10)47.1÷0.15 = 314
471/15=31.4 so shift the decimal point over once for the 47.1 and then back over twice for the 0.15.
Hope this helps :)
Slope = (10 - 5)/(-9 + 15) = 5/6
y = mx + b where m = slope and b = y-intercept
b = y - mx
b = 5 - (5/6) (-15)
b = 5 +12.5
b = 17.5
Equation y = 5/6 x + 17.5
Y-intercept = 17.5
X-intercept when y = 0
So
5/6 x + 17.5 = 0
5/6 x = -17.5
x = (-17.5) (6/5)
x = -21
Answer
Y intercept (0, 17.5 )
X intercept (-21 , 0)
You will need. 1- to fit the rectangle tile in
Answer:
The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the erroneous belief that if a particular event occurs more frequently than normal during the past it is less likely to happen in the future (or vice versa), when it has otherwise been established that the probability of such events does not depend on what has happened in the past. Such events, having the quality of historical independence, are referred to as statistically independent. The fallacy is commonly associated with gambling, where it may be believed, for example, that the next dice roll is more than usually likely to be six because there have recently been fewer than the usual number of sixes.
The term "Monte Carlo fallacy" originates from the best known example of the phenomenon, which occurred in the Monte Carlo Casino in 1913.[1]