The answer to this question is negative and positive
The multiplicative inverse of -1/3 is -3.
Let x = software program
Let y = video game
x < 200 ; y < 300
x + y < 425
50x ; 35y
x = 200 ; y = 225
50(200) + 35(225) = 10,000 + 7,875 = 17,875
x = 125 ; y = 300
50(125) + 35(300) = 6,250 + 10,500 = 16,750
x = 175 ; y = 250
50(175) + 35(250) = 8,750 + 8,750 = 17,500
It is more profitable to maximize production of software program when working within the limits provided.
Answer:
(x, y) = (2, 5)
Step-by-step explanation:
I find it easier to solve equations like this by solving for x' = 1/x and y' = 1/y. The equations then become ...
3x' -y' = 13/10
x' +2y' = 9/10
Adding twice the first equation to the second, we get ...
2(3x' -y') +(x' +2y') = 2(13/10) +(9/10)
7x' = 35/10 . . . . . . simplify
x' = 5/10 = 1/2 . . . . divide by 7
Using the first equation to find y', we have ...
y' = 3x' -13/10 = 3(5/10) -13/10 = 2/10 = 1/5
So, the solution is ...
x = 1/x' = 1/(1/2) = 2
y = 1/y' = 1/(1/5) = 5
(x, y) = (2, 5)
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The attached graph shows the original equations. There are two points of intersection of the curves, one at (0, 0). Of course, both equations are undefined at that point, so each graph will have a "hole" there.
Answer:
G. 226 mm
Step-by-step explanation:
C=2(3.14)(36)